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What happened to LOVE render?

Posted: Thu Feb 07, 2019 11:59 pm
by Neko_Glass
In LOVE 10.2 spritebatch with 3000 sprites - 153FPS
LOVE 11.2 with 1500 - 43FPS
Whats wrong here?
And why??
Also, drawcalls works slowly too.

Re: What happened to LOVE render?

Posted: Fri Feb 08, 2019 2:56 am
by slime
There is a problem in LÖVE 11 affecting some (but not all) graphics drivers which causes increased pixel processing compared to previous versions of LÖVE.

It will be fixed in 11.3 – you can get a pre-release build for Windows here: https://ci.appveyor.com/api/buildjobs/a ... -win32.zip