Synopsis
Shader:send( name, matrix, ... )
Arguments
string name
Name of the matrix to send to the shader.
table matrix
2x2, 3x3, or 4x4 matrix to send to the uniform variable. Using table form: {{a,b,c,d}, {e,f,g,h}, ... } or (since version 0.10.2) {a,b,c,d, e,f,g,h, ...}. The order in 0.10.2 is column-major; starting in 11.0 it's row-major instead.
table ...
Additional matrices of the same type as matrix to store in a uniform array.
Returns
Nothing.
It's there. (There's also a second version where you can define the matrix layout as well, below the one i quoted)
Me and my stuff True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.