Which UI library to use for cross-platform game input?

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
Bananicorn
Prole
Posts: 34
Joined: Thu Apr 12, 2018 9:59 am

Which UI library to use for cross-platform game input?

Post by Bananicorn »

What do you use when you know you want to port a game to Android/iOS, and thus need to translate your keyboard inputs to on-screen buttons?
Or do you just roll your own implementation?

(I'm also asking myself what the most practical way of including that would be - maybe doing a require in the main.lua which is only inserted in the Android/iOS build, or just a simple if statement and just packaging in the files anyways)
User avatar
pgimeno
Party member
Posts: 2610
Joined: Sun Oct 18, 2015 2:58 pm

Re: Which UI library to use for cross-platform game input?

Post by pgimeno »

Designed for Android, I only know of Gööi - https://love2d.org/forums/viewtopic.php?f=5&t=79751 but it's unmaintained. The creator has announced he's working on a new one - https://love2d.org/forums/viewtopic.php ... 29#p234029 but for now, Gööi may be the only option.
Bananicorn
Prole
Posts: 34
Joined: Thu Apr 12, 2018 9:59 am

Re: Which UI library to use for cross-platform game input?

Post by Bananicorn »

pgimeno wrote: Fri Jul 17, 2020 2:44 pm Designed for Android, I only know of Gööi - https://love2d.org/forums/viewtopic.php?f=5&t=79751 but it's unmaintained. The creator has announced he's working on a new one - https://love2d.org/forums/viewtopic.php ... 29#p234029 but for now, Gööi may be the only option.
Thanks, I'll have a look at those! :)
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 31 guests