Detecting Apple Trackpad

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randomnovice
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Posts: 126
Joined: Sat May 09, 2015 9:15 pm

Detecting Apple Trackpad

Post by randomnovice »

Hi folks,

My Macbook Pro trackpad appears to detect on Löve exclusively as a mouse.

For example...

Code: Select all

function love.mousepressed(x, y, button, istouch, presses) 
  if istouch == true then print("Detected a touch via mousepressed") end
end
...and...

Code: Select all

function love.touchpressed(id, x, y, dx, dy, pressure)
  print("Detected a touch via touchpressed")
end
...both result in no joy (nothing printed).

Is there any way I can detect and make use of the trackpad?

I have tried love.touch.getTouches() and it doesn't detect anything.

Thanks!

(ps: I have checked that the touch module is enabled!)
(pps: I've using Zerobrane IDE if that's relevant, but I've confirmed it also doesn't work when packaged up as a .love file.)
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ReFreezed
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Re: Detecting Apple Trackpad

Post by ReFreezed »

The touch functionality is for touch screens, i.e. when there's no single persistent "cursor" is involved. Trackpads are mostly just used as a pointing device replacement for the mouse. Also, the coordinates you get in the *pressed events are coordinates within the program's window - not on the trackpad or anything.

I think it'd be weird for a trackpad to behave like a touch screen.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
randomnovice
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Posts: 126
Joined: Sat May 09, 2015 9:15 pm

Re: Detecting Apple Trackpad

Post by randomnovice »

Okay, thanks. Sounds like it's not possible to get access to the multi-touch capability then? I was thinking of making use of things like the pincer movement for zoom. The two finger scroll does get picked up by love.mouse.wheelmoved at least.
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ReFreezed
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Re: Detecting Apple Trackpad

Post by ReFreezed »

If gestures like pinching do not produce keyboard, mouse or touchscreen events then it's probably not possible to detect those in LÖVE right now. You can add a feature request for it in the issue tracker.

There may be a way to access trackpad information through SDL (which is what LÖVE uses under the hood) using the FFI module, but I don't know more than that.
Tools: Hot Particles, LuaPreprocess, InputField, (more) Games: Momento Temporis
"If each mistake being made is a new one, then progress is being made."
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