Building with my own LuaJIT

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technomancy
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Building with my own LuaJIT

Post by technomancy »

Hello!

I recently got an arm64 laptop, and it's great. However, LuaJIT had some bugs which caused frequent segfaults on arm64. Luckily these bugs have been fixed in git, but they haven't yet made it to a release.

I can't figure out how to recompile Love to use the version of LuaJIT which has the fixes applied. Could anyone point me in the right direction? I'm very unfamiliar with autotools etc.
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darkfrei
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Re: Building with my own LuaJIT

Post by darkfrei »

Not sure bur maybe the replacing of lua51.dll
:awesome: Falling in LÖVE :awesome:
I Löve Lua and Love2D
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pgimeno
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Re: Building with my own LuaJIT

Post by pgimeno »

Have you tried to build the development version?
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AuahDark
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Re: Building with my own LuaJIT

Post by AuahDark »

You don't specify OS. In Linux, you probably have to recompile everything so it uses /usr/local paths. In Windows, it's not possible to compile LuaJIT for Windows ARM64 yet.
Profile. Do you encounter crashes in LÖVE Android and wanna send me logcats? Please hit me up in LÖVE Discord and send the full logcat file!
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