This is also fine except that sometimes the throw may be naturally off and the entity may end up sliding through walls.
So rather than my hacky way of carrying is there a way to ...would I say, add the entity's width/height to the grabber so that it can't glitch through walls OR is there a better way I could be handling all this? (I kind of also wanted a possibility where an object could be detached if it can't pass through a place with the carrier)
To see what I mean you can check this .love file. No need to do anything, just when the thingy with a hand "grabs" the soul it will then throw it at the box and then there's a chance the