love.physics getting collision force

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love.physics getting collision force

Post by tsturzl » Sat Jun 02, 2012 5:38 am

I'm trying to find the measurement of force of a collision callback. Any ideas?

I looked at Contact objects, they'll provide friction information but not any information about forces or impulses.

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Re: love.physics getting collision force

Post by Boolsheet » Sat Jun 02, 2012 1:55 pm

The postsolve callback (World:setCallbacks) has 2 additional parameters for each contact point.

Code: Select all

function postsolve(fixture1, fixture2, contact, ...)
	local impulses = {...}

	local point1_normal_impulses = impulses[1]
	local point1_tangent_impulses = impulses[2]

	-- The following can be nil if there's only one contact point.
	local point2_normal_impulses = impulses[3]
	local point2_tangent_impulses = impulses[4]
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