But just to stay focused on the subject, everything is working fine, the tilemap drawn by STI is correctly affected by Luven's lights and camera, all is great. The only strange factor in it is the bump bodies that are a little bit "off". All of this should be entirely correctable with the value passed to the STI draw functions. It has to be a little detail to make them work together, the thing is to find it.
I'm sure you fixed it with the ability users have to set the translation and scale in the draw functions.
But let's make no drama here and just not start a libraries wars.
I thought you will take that as an interesting challenge, but that's not the case and I shouldn't have asked in the first place.
And sorry for the .love file I was sure it could be launch I do not understand the error.. At least once extracted it works, it is strange.