LoveSweeper

Show off your games, demos and other (playable) creations.
User avatar
a_greed
Prole
Posts: 19
Joined: Mon Feb 20, 2012 7:08 pm

LoveSweeper

Post by a_greed » Tue Aug 21, 2012 9:46 pm

Just Minesweeper clone.
sc.png
sc.png (28.4 KiB) Viewed 3953 times
Attachments
lovesweeper-v3.love
(40.26 KiB) Downloaded 163 times
lovesweeper-v2.love
(37.82 KiB) Downloaded 136 times
Last edited by a_greed on Fri Aug 24, 2012 6:02 am, edited 2 times in total.

User avatar
Nsmurf
Party member
Posts: 191
Joined: Fri Jul 27, 2012 1:58 am
Location: West coast.

Re: LoveSweeper

Post by Nsmurf » Tue Aug 21, 2012 10:00 pm

Nice! :awesome:

It would be cool if you could customize the size of the board and stuff though, but still, it's great as it is!
OBEY!!!
My Blog
UE0gbWUgd2l0aCB0aGUgd29yZCAnSE1TRycgYXMgdGhlIHN1YmplY3Q=

User avatar
Roland_Yonaba
Inner party member
Posts: 1562
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: LoveSweeper

Post by Roland_Yonaba » Tue Aug 21, 2012 10:04 pm

That's nice. And nicely coded, by the way.
You should consider a pause feature.
And automatically default to pause status when the window loses focus, and stop the timer too.
And some levels of difficulties. I can see that this feature is kind of set in your code, but not enabled, yet.

User avatar
Inny
Party member
Posts: 652
Joined: Fri Jan 30, 2009 3:41 am
Location: New York

Re: LoveSweeper

Post by Inny » Wed Aug 22, 2012 3:12 am

Neat. I like it.

Where'd you find that font? I like that too.

User avatar
Lafolie
Inner party member
Posts: 803
Joined: Tue Apr 05, 2011 2:59 pm
Location: SR388
Contact:

Re: LoveSweeper

Post by Lafolie » Wed Aug 22, 2012 4:25 am

This is really cool. Custom board sizes would make this awesome.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

User avatar
a_greed
Prole
Posts: 19
Joined: Mon Feb 20, 2012 7:08 pm

Re: LoveSweeper

Post by a_greed » Wed Aug 22, 2012 6:19 am

Many thx guys. I changed code a little so you can change board size and mines count. To show menu you should press `escape' or click mouse out of game board or lose focus of game window.

User avatar
Roland_Yonaba
Inner party member
Posts: 1562
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: LoveSweeper

Post by Roland_Yonaba » Wed Aug 22, 2012 6:45 am

a_greed wrote:Many thx guys. I changed code a little so you can change board size and mines count. To show menu you should press `escape' or click mouse out of game board or lose focus of game window.
Excellent!

User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: LoveSweeper

Post by josefnpat » Wed Aug 22, 2012 5:36 pm

Very nice.

See if you can re-size the window when you change the board size.

Also, I see you have graphics for mines, why not flags for guesses, instead of "#"?
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

User avatar
a_greed
Prole
Posts: 19
Joined: Mon Feb 20, 2012 7:08 pm

Re: LoveSweeper

Post by a_greed » Wed Aug 22, 2012 8:01 pm

To be honest I don't know how to change resolution in Love during execution. And this is not graphics - its just '@' in pixel font:)

User avatar
Nixola
Inner party member
Posts: 1940
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: LoveSweeper

Post by Nixola » Wed Aug 22, 2012 8:06 pm

lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

Post Reply

Who is online

Users browsing this forum: Exabot [Bot], Nelvin and 4 guests