LSD - Little Sticky Destroyer [Crowdfunding started]

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paranoiax
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LSD - Little Sticky Destroyer [Crowdfunding started]

Post by paranoiax »

Hi. This my second game made in Löve (well, this is my 2. game in general ^_^ )

It's inspired by "Launcher" by Michael Ebens, which you can find here: http://nova-fusion.com/
However i made this from scratch, not using any of his code.

  • NEW:

    Now with 10 Levels, Motion Blur, Slowmotion so much more improvements (thanks qaisjp ;) ). There is also a special reward for those of you, who manage to complete the demo :awesome: (just play again, to find out)
[/b]

Please tell me what you think about it. What's good? What isn't? What should be implemented / removed? etc. etc.

The Crowdfunding campaign on Indiegogo has been started:

Image

There are some awesome perks just waiting for you.
So please help by contributing or just spread the word. <3


Please support LSD!




Instructions:
  • LSD (Little Sticky Destroyer) is an retro / arcade / action game. Your goal is to destroy all grey platforms. You can shoot our little hero on one of those and it will then stick to them. You die if you hit one of the red walls or the timer on the bottom runs out. The game is controlled by the mouse.
Controls:
  • shoot: "LEFT MOUSE BUTTON"
    retry: "R" , "ENTER" or "SPACE"
    Exit / Menu: "ESCAPE"
DOWNLOAD:
lsd-demo.love
(2.86 MiB) Downloaded 565 times

Image

We got a working map editor (the demo levels has been made with it), however this and the options menu are disabled for the demo, as both are not even nearly completed yet...

EDIT (Oct 15, 2012):
Added camera-bounds, parallax scrolling, trajectory, animation states (idle, jumping, falling) and some smaller changes)
Last edited by paranoiax on Fri Nov 09, 2012 8:51 am, edited 12 times in total.
coffee
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Re: LSD - Little Sticky Destroyer

Post by coffee »

Took a while to find how to play it but your game is fun. However I hate you. Really... No I don't... I just didn't liked you force me to full screen (and that I really hate) and don't have a window option. Nice game besides that.
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paranoiax
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Re: LSD - Little Sticky Destroyer

Post by paranoiax »

coffee wrote:Took a while to find how to play it but your game is fun. However I hate you. Really... No I don't... I just didn't liked you force me to full screen (and that I really hate) and don't have a window option. Nice game besides that.
yeah, as i said the menu isn't completed yet. So there aren't any options yet.
I also plan to add a tutorial level to make it more accessible ;)

To play in windowed mode:

-comment out line 183 in main.lua.
-set a resolution in conf.lua
Santos
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Re: LSD - Little Sticky Destroyer

Post by Santos »

That was so much fun! :awesome: I really like the particles which fly everywhere.
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Robin
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Re: LSD - Little Sticky Destroyer

Post by Robin »

AKJFDKLJFKsofrustrating! :D
Help us help you: attach a .love.
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GijsB
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Re: LSD - Little Sticky Destroyer

Post by GijsB »

Very very cool, addicting, nice looking and great idea :D
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qaisjp
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Re: LSD - Little Sticky Destroyer

Post by qaisjp »

I LOVE THIS GAME

Idea: make that player ball look at your cursor.
Last edited by bartbes on Mon Sep 10, 2012 6:39 pm, edited 1 time in total.
Reason: WE GOT IT
Lua is not an acronym.
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paranoiax
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Re: LSD - Little Sticky Destroyer

Post by paranoiax »

Thank you all for the positive feedback so far.

I've edited the .love-file in the OP. (now with 5 (FIVE!!!) amazing levels ^_^ )
for additional changes see github: https://github.com/paranoiax/LSD/commits/master
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qaisjp
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Re: LSD - Little Sticky Destroyer

Post by qaisjp »

I'm implementing dynamic map support

http://github.com/qaisjp/lsd/
do yourself a favour and wait 12 mins :P
Lua is not an acronym.
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paranoiax
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Re: LSD - Little Sticky Destroyer

Post by paranoiax »

qaisjp wrote:I'm implementing dynamic map support
Looks, great. Do you allow me to use this in future versions?

EDIT: Saw the pull request, thanks a lot sir. (pretty new to github)
How am i supposed to use a level editor using your changes? (as you wrote so in your pull request)
Last edited by paranoiax on Mon Sep 10, 2012 6:29 pm, edited 1 time in total.
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