Isömap

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Saegor
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Isömap

Post by Saegor » Tue Dec 04, 2012 5:19 pm

Hello everyone ! I'm proud to present you Isömap, a free (as in freedom) minimalistic vectorial amateur isometric 2.5D engine.

Github repository : https://github.com/Saegor/isomap

= Version 0.093 =
isomap-0.086.png
isomap-0.086.png (44.86 KiB) Viewed 11796 times
Features

HSL coloring mode
water transparency, blocks lighting and auto grass placement
help menu for commands ingame
new map syntax
new map rotation system !


Next to come

a map editor -- 10 %
new rotation system -- 90%
slopes -- 10%
menu -- 10%
particle system -- 10%
speed optimizations -- 40%
smoother/free movements -- 20%
peace on earth -- 15%

Commands

Right, Left > move X
Down, Up > move Y
S, D > move Z
E, R > change angle of view
T, Y > zoom
F > set angle/zoom to default
G > draw lights on/off
H > draw grid on/off
J > map rotation -90°
K > map rotation +90°

License

WTF Public License (about)

_
Attachments
isomap_0.093.love
(7.24 KiB) Downloaded 737 times
isomap_0.089_win32.zip
(1.85 MiB) Downloaded 373 times
Last edited by Saegor on Sat Feb 16, 2013 12:45 pm, edited 174 times in total.
Current work : Isömap

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micha
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Re: Isomap 0.03 released

Post by micha » Tue Dec 04, 2012 9:37 pm

Beautiful.

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VividReality
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Re: Isomap 0.03 released

Post by VividReality » Wed Dec 05, 2012 3:05 am

very nice! z support would be neat too :). I can't wait to try these out with it! http://opengameart.org/content/isometri ... tiles-nova

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Saegor
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Re: Isomap 0.03 released

Post by Saegor » Wed Dec 05, 2012 8:00 am

VividReality wrote:very nice! z support would be neat too :). I can't wait to try these out with it! http://opengameart.org/content/isometri ... tiles-nova
first version was using a part of this tileset ! ;)
isomap-0.01.love
(5.74 KiB) Downloaded 393 times
(thanks to kenney.nl of course, sorry there are no credits in this alpha version)
but my goal is to use no image for rendering (or just as an option)

z support wll coming soon (after some performance tweaks)

thanks micha and you (and others) for trying this release !

EDIT @ monsieur_h : i don't have any screen recorder nor online video posting account so... i post a screenshot :p
isomap.png
isomap.png (5.11 KiB) Viewed 12946 times
Last edited by Saegor on Wed Dec 05, 2012 8:20 am, edited 3 times in total.
Current work : Isömap

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monsieur_h
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Re: Isomap 0.03 released

Post by monsieur_h » Wed Dec 05, 2012 8:08 am

This is relevant to my interest, is asking to much to have you post a video? I'm not always on a computer with löve, and I can't wait to see that !

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Darky
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Re: Isomap 0.04 released

Post by Darky » Thu Dec 06, 2012 1:15 pm

kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
http://darky-ben.fr/Xut my webcomic (french)

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Saegor
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Re: Isomap 0.04 released

Post by Saegor » Thu Dec 06, 2012 3:06 pm

Darky wrote:kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
I will try to implement this possibility near the end of the project, when i will have finished the whole isometric rendering engine because my competences in Lua are far too limited to maintain a non grid-locked world. if someone helps me with collision i will maybe add this free move feature early... ;)
Current work : Isömap

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monsieur_h
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Re: Isomap 0.04 released

Post by monsieur_h » Thu Dec 06, 2012 9:19 pm

I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?

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Saegor
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Re: Isomap 0.04 released

Post by Saegor » Fri Dec 07, 2012 9:36 am

monsieur_h wrote:I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
i learn Löve (and Lua) in the exclusive goal of making a non-violent vegan game so i will release every version of my engine in the same time i devellop a story and mechanisms for my own game. i plan to have a playable version in average a month and continue further devellopment trough more months again
Current work : Isömap

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micha
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Re: Isomap 0.05 released

Post by micha » Fri Dec 07, 2012 5:01 pm

If you need any help with collision detection, send me a pm.

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