Isömap

Showcase your libraries, tools and other projects that help your fellow love users.
Post Reply
User avatar
Saegor
Party member
Posts: 119
Joined: Thu Nov 08, 2012 9:26 am
Location: Charleroi

Isömap

Post by Saegor »

Hello everyone ! I'm proud to present you Isömap, a free (as in freedom) minimalistic vectorial amateur isometric 2.5D engine.

Github repository : https://github.com/Saegor/isomap

= Version 0.093 =
isomap-0.086.png
isomap-0.086.png (44.86 KiB) Viewed 14052 times
Features

HSL coloring mode
water transparency, blocks lighting and auto grass placement
help menu for commands ingame
new map syntax
new map rotation system !


Next to come

a map editor -- 10 %
new rotation system -- 90%
slopes -- 10%
menu -- 10%
particle system -- 10%
speed optimizations -- 40%
smoother/free movements -- 20%
peace on earth -- 15%

Commands

Right, Left > move X
Down, Up > move Y
S, D > move Z
E, R > change angle of view
T, Y > zoom
F > set angle/zoom to default
G > draw lights on/off
H > draw grid on/off
J > map rotation -90°
K > map rotation +90°

License

WTF Public License (about)

_
Attachments
isomap_0.093.love
(7.24 KiB) Downloaded 803 times
isomap_0.089_win32.zip
(1.85 MiB) Downloaded 436 times
Last edited by Saegor on Sat Feb 16, 2013 12:45 pm, edited 174 times in total.
Current work : Isömap
User avatar
micha
Inner party member
Posts: 1083
Joined: Wed Sep 26, 2012 5:13 pm

Re: Isomap 0.03 released

Post by micha »

Beautiful.
User avatar
VividReality
Prole
Posts: 23
Joined: Wed Nov 14, 2012 8:37 pm

Re: Isomap 0.03 released

Post by VividReality »

very nice! z support would be neat too :). I can't wait to try these out with it! http://opengameart.org/content/isometri ... tiles-nova
User avatar
Saegor
Party member
Posts: 119
Joined: Thu Nov 08, 2012 9:26 am
Location: Charleroi

Re: Isomap 0.03 released

Post by Saegor »

VividReality wrote:very nice! z support would be neat too :). I can't wait to try these out with it! http://opengameart.org/content/isometri ... tiles-nova
first version was using a part of this tileset ! ;)
isomap-0.01.love
(5.74 KiB) Downloaded 460 times
(thanks to kenney.nl of course, sorry there are no credits in this alpha version)
but my goal is to use no image for rendering (or just as an option)

z support wll coming soon (after some performance tweaks)

thanks micha and you (and others) for trying this release !

EDIT @ monsieur_h : i don't have any screen recorder nor online video posting account so... i post a screenshot :p
isomap.png
isomap.png (5.11 KiB) Viewed 15202 times
Last edited by Saegor on Wed Dec 05, 2012 8:20 am, edited 3 times in total.
Current work : Isömap
User avatar
monsieur_h
Citizen
Posts: 65
Joined: Tue Oct 30, 2012 4:43 pm

Re: Isomap 0.03 released

Post by monsieur_h »

This is relevant to my interest, is asking to much to have you post a video? I'm not always on a computer with löve, and I can't wait to see that !
User avatar
Darky
Citizen
Posts: 66
Joined: Sat Jun 02, 2012 1:41 pm
Contact:

Re: Isomap 0.04 released

Post by Darky »

kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
http://darky-ben.fr/Xut my webcomic (french)
User avatar
Saegor
Party member
Posts: 119
Joined: Thu Nov 08, 2012 9:26 am
Location: Charleroi

Re: Isomap 0.04 released

Post by Saegor »

Darky wrote:kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
I will try to implement this possibility near the end of the project, when i will have finished the whole isometric rendering engine because my competences in Lua are far too limited to maintain a non grid-locked world. if someone helps me with collision i will maybe add this free move feature early... ;)
Current work : Isömap
User avatar
monsieur_h
Citizen
Posts: 65
Joined: Tue Oct 30, 2012 4:43 pm

Re: Isomap 0.04 released

Post by monsieur_h »

I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
User avatar
Saegor
Party member
Posts: 119
Joined: Thu Nov 08, 2012 9:26 am
Location: Charleroi

Re: Isomap 0.04 released

Post by Saegor »

monsieur_h wrote:I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
i learn Löve (and Lua) in the exclusive goal of making a non-violent vegan game so i will release every version of my engine in the same time i devellop a story and mechanisms for my own game. i plan to have a playable version in average a month and continue further devellopment trough more months again
Current work : Isömap
User avatar
micha
Inner party member
Posts: 1083
Joined: Wed Sep 26, 2012 5:13 pm

Re: Isomap 0.05 released

Post by micha »

If you need any help with collision detection, send me a pm.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 11 guests