Thanks for that feedback. I will consider it in the future. Right now I am more interested in the robustness of the physical implementation.xXxMoNkEyMaNxXx wrote:I agree with Clouds on the point that the rope should have more segments the longer it is.
In the future the player will probably climb up and down the rope instead of changing its length (what kind of rope would do that anyway?).
I added version 3.
There is now a circle, the rope can collide with.
Also you can control the anchor of the rope with wasd.