Konami Code

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RPG
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Re: Konami Code

Post by RPG » Sun Mar 13, 2011 9:20 am

Nice. But why ogg? I think this is tracker music.

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crow
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Re: Konami Code

Post by crow » Sun Mar 13, 2011 11:10 am

nevon wrote:
crow wrote:Why are they sound files as it does not play any sound ?
Because you're still not getting it. :P

Try inputting the Konami code (up up down down left right left right B A)
I will try it again lol

OR thats how the music is called I never read the hole script sorry lol hehe
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crow
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Re: Konami Code

Post by crow » Sun Mar 13, 2011 11:13 am

RPG wrote:Nice. But why ogg? I think this is tracker music.
ogg is a epic sound format I love it at one point when I had the old ipod that had linux + rockbox on it I had all my tracks in ogg
they sounded as good as mp3 and I was able to fit 3 times more then the ipod said it could hold.

OGG for the WIN hehe
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bmelts
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Re: Konami Code

Post by bmelts » Sun Mar 13, 2011 11:32 am

RPG wrote:Nice. But why ogg? I think this is tracker music.
The original song is actually written in Z80 assembly for the Colecovision, which is one of the few sound formats LÖVE doesn't support. That forces exporting it to ogg or mp3 or something along those lines.

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thelinx
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Re: Konami Code

Post by thelinx » Sun Mar 13, 2011 12:14 pm

Nice to see my work was appreciated.

Here's the source of the song, by the way:

RPG wrote:Nice. But why ogg? I think this is tracker music.
What anjo said. The module format wasn't loadable in LÖVE.

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crow
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Re: Konami Code

Post by crow » Sun Mar 13, 2011 12:17 pm

thelinx wrote:Nice to see my work was appreciated.

Here's the source of the song, by the way:
RPG wrote:Nice. But why ogg? I think this is tracker music.
What anjo said. The module format wasn't loadable in LÖVE.
That looks like the heart of gold off Hitch Hickers Guide To The Galley
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RPG
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Re: Konami Code

Post by RPG » Sun Mar 13, 2011 1:36 pm

thelinx wrote:
RPG wrote:Nice. But why ogg? I think this is tracker music.
What anjo said. The module format wasn't loadable in LÖVE.
What about the demo "sinescroller"? LOVE loads .mod format.

http://modarchive.org/index.php?request ... _songtitle

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kalle2990
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Re: Konami Code

Post by kalle2990 » Sun Mar 13, 2011 5:46 pm

Took a while for me to figure I had to enable my speakers.. :death:
Very nice tho, should really be implemented in the real no-game screen.

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Ghuntar
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Re: Konami Code

Post by Ghuntar » Sun Mar 13, 2011 9:41 pm

anjo wrote:The original song is actually written in Z80 assembly for the Colecovision, which is one of the few sound formats LÖVE doesn't support.
What a shame !
Crazy Little Thing Called LÖVE.

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crow
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Re: Konami Code

Post by crow » Sun Mar 13, 2011 9:49 pm

kalle2990 wrote:Took a while for me to figure I had to enable my speakers.. :death:
Very nice tho, should really be implemented in the real no-game screen.
HAHA love the sig :)
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