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Re: Öscillofun

Posted: Sun Mar 20, 2011 4:20 pm
by RPG

Re: Öscillofun

Posted: Mon Mar 21, 2011 2:11 am
by Jasoco
Whoa. Notch posted this on his Twitter and when I saw it I thought to myself, "self", I said, "how cool would it be to make that in Löve?"

And here it is.

So I tweeted it to Notch. (Not promising a reply. They never reply to my Tweets. Everyone else's, yes, but mine, no.)

I am once again impressed for the second time tonight. Dayum...

Re: Öscillofun

Posted: Thu Mar 24, 2011 11:49 pm
by Ertain
Holy god! :shock:

Re: Öscillofun

Posted: Sun Apr 17, 2011 2:07 pm
by Alexintosh
that's really cool! I was wondering why the other songs looks like noise, it's an encoding problem?

Re: Öscillofun

Posted: Sun Apr 17, 2011 4:50 pm
by Taehl
That song was specifically written to make visuals when run through an XY oscilloscope. Other songs do display properly.

Re: Öscillofun

Posted: Sun Apr 17, 2011 6:09 pm
by Jasoco
In order to understand how it works you need to know how sound works. The song made for this show is specifically made to place certain sounds in the right place to make the line make shapes while still sounding like a song and not just random sounds.

Re: Öscillofun

Posted: Sun Apr 17, 2011 7:14 pm
by ishkabible
cool, it stops playing for me after a while though. the song keeps playing but the visualization doesn't

Re: Öscillofun

Posted: Mon Apr 18, 2011 8:08 am
by miko
Jasoco wrote:In order to understand how it works you need to know how sound works. The song made for this show is specifically made to place certain sounds in the right place to make the line make shapes while still sounding like a song and not just random sounds.
That is interesting. Does anyone have some URL so I could read more about the algorithm? It would be fun to generate (or "encode") graphics, not only to render it (think: paintbrush to music conversion ;) )

Re: Öscillofun

Posted: Mon Apr 18, 2011 8:10 am
by bartbes
Well, the 'algorithm' to calculate a sound for an image isn't that hard, it's making it music that's hard. Since it's a monochrome image, the only data you need is the X and Y position, which are indicated by the 2 channels (it's stereo music).

Re: Öscillofun

Posted: Mon Apr 18, 2011 8:44 am
by BlackBulletIV
bartbes wrote:Well, the 'algorithm' to calculate a sound for an image isn't that hard, it's making it music that's hard. Since it's a monochrome image, the only data you need is the X and Y position, which are indicated by the 2 channels (it's stereo music).
But aren't the samples played one at a time? Or do you take a bunch of samples at a time? Is that decided by the refresh rate or something?