## Columns! 0.0.1

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### Columns! 0.0.1

Here is Columns! 0.0.1.

Since it uses framebuffers, I'm figuring some of you won't be able to test it. I tried to make a video with fraps on a windows PC but it did not render some of the stuff that is drawn from a framebuffer (weird). Anyway, I'm attaching some screen shots for now.

There are only 15 levels for now. I was thinking of adding more but I got lazy. The current levels are not particularly well thought/balanced either.

I plan to host its source somewhere next week.

All feedback will be welcomed!

columns-0.0.1.love
Columns! 0.0.1

Title
title.jpg (81.87 KiB) Viewed 1827 times

In Game
ingame.jpg (125.91 KiB) Viewed 1827 times
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http://EmmanuelOga.com

EmmanuelOga
Citizen

Posts: 56
Joined: Thu Apr 22, 2010 9:42 pm
Location: Buenos Aires, Argentina

### Re: Columns! 0.0.1

High score of 8,052. Very well made! I like it!

Jasoco
Inner party member

Posts: 3113
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA

### Re: Columns! 0.0.1

This game is sweet, and my favorite background mode was fast by the way.
My best combo was only 4x though. I love how the background goes into warp speed when you're doing something awesome. Each level got progressively harder and introduced new elements. The last one I played had colored cubes with arrows surrounded by black blocks. I didn't understand what that was.

TechnoCat
Inner party member

Posts: 1610
Joined: Thu Jul 30, 2009 12:31 am
Location: Chicago, IL

### Re: Columns! 0.0.1

Thanks guys, glad you like it!

TechnoCat wrote:The last one I played had colored cubes with arrows surrounded by black blocks. I didn't understand what that was.

Yeah that level is a bit too difficult for its own good. The arrows indicate that when you destroy a gem it will destroy all gems in the direction the arrow is pointing. So for finishing that level you'll need to remove that yellow gem at the bottom right.
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http://EmmanuelOga.com

EmmanuelOga
Citizen

Posts: 56
Joined: Thu Apr 22, 2010 9:42 pm
Location: Buenos Aires, Argentina

### Re: Columns! 0.0.1

Did you use Po2 framebuffers? On my MacBook it crashes.

BlackBulletIV
Inner party member

Posts: 1254
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia

### Re: Columns! 0.0.1

BlackBulletIV wrote:Did you use Po2 framebuffers? On my MacBook it crashes.

Interesting. I did use po2 everywhere I handle images or framebuffers. Does it spit a backtrace or does it just segfault?
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http://EmmanuelOga.com

EmmanuelOga
Citizen

Posts: 56
Joined: Thu Apr 22, 2010 9:42 pm
Location: Buenos Aires, Argentina

### Re: Columns! 0.0.1

It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.

BlackBulletIV
Inner party member

Posts: 1254
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia

### Re: Columns! 0.0.1

BlackBulletIV wrote:It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.

At least you got to see the title screen...

I wonder if some kind of framebuffer support checking could be done. It looks pretty bad when a program just hangs like that.
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http://EmmanuelOga.com

EmmanuelOga
Citizen

Posts: 56
Joined: Thu Apr 22, 2010 9:42 pm
Location: Buenos Aires, Argentina

### Re: Columns! 0.0.1

The best I know of is using pcall:
Code: Select all
result = pcall(love.graphics.newFramebuffer, argsGoHere)

BlackBulletIV
Inner party member

Posts: 1254
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia

### Re: Columns! 0.0.1

BlackBulletIV wrote:It's probably because the shared graphics doesn't support it. I guess a "segfault" (segmentation fault, right?), it didn't spit back a trace message, it only froze after the "made with LOVE" screen, and then crashed.

This happened to me under LOVE 0.7.0 but not under 0.7.1

sharpobject
Prole

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Joined: Fri Mar 18, 2011 2:32 pm
Location: California

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