Slime Ball

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spynaz
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Slime Ball

Post by spynaz »

Hello. This is actually my first love2d game, called Slime Ball (I really didn't have any other name in mind. :P). This game is similar to "Fat Fish" in a way, although you don't grow when you eat, just the blobs start spawning faster. If you crash into bigger blobs then you die. There's also power-ups and abilities that help you out. Your able to save your scores on a high score table that automatically saves when you exit. Please tell me if you encounter any bugs. Also, if you have new ideas for a game, please tell me.

Pictures:

Slime ball
Image

Black Hole power-up
Image

Game over screen
Image

Meteor Shower ability
Image

Updates
V1.1 (This version is not available for download anymore)
-Reduced file size
-Fixed highscore table
-Fixed collision detection.
V1.2
-If a username exists on the highscore table, it updates the score instead of creating a new one.
-The invincibility bubble will start to beep once it's about to disappear.

Download:
Attachments
SlimeBall.love
V1.2
(4.22 MiB) Downloaded 375 times
Last edited by spynaz on Fri Nov 01, 2013 11:47 pm, edited 8 times in total.
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Davidobot
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Location: Oxford, UK
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Re: Slime Ball

Post by Davidobot »

Great game, had a lot of fun with it,
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
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micha
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Re: Slime Ball

Post by micha »

Very well done. The game is solid and polished.

There are two sound files in the game in .wav format that together make about 29 MB (while the whole game has 34 MB). Maybe you want to compress these to .ogg or .mp3 to make the game smaller.
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spynaz
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Re: Slime Ball

Post by spynaz »

micha wrote:Very well done. The game is solid and polished.

There are two sound files in the game in .wav format that together make about 29 MB (while the whole game has 34 MB). Maybe you want to compress these to .ogg or .mp3 to make the game smaller.
I'll try that.

EDIt: Thanks. I reduced the file size and now your able to download it off the forum.
Last edited by spynaz on Fri Apr 26, 2013 5:47 pm, edited 1 time in total.
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spynaz
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Re: Slime Ball

Post by spynaz »

Davidobot wrote:Great game, had a lot of fun with it,
Thanks.
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Plu
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Re: Slime Ball

Post by Plu »

It's fun, but I have a feeling that the hitboxes on the circles are actually rectangular, as I managed to lose a few times despite clearly not touching anything.
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spynaz
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Re: Slime Ball

Post by spynaz »

Plu wrote:It's fun, but I have a feeling that the hitboxes on the circles are actually rectangular, as I managed to lose a few times despite clearly not touching anything.
Yea they are square. I don't know how to check for collision with circle hitboxes. Please tell me how.
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Codex
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Re: Slime Ball

Post by Codex »

spynaz wrote: Yea they are square. I don't know how to check for collision with circle hitboxes. Please tell me how.
This might be a good read for you then.

;)
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spynaz
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Re: Slime Ball

Post by spynaz »

Codex wrote:
spynaz wrote: Yea they are square. I don't know how to check for collision with circle hitboxes. Please tell me how.
This might be a good read for you then.

;)
Thanks! :)

EDIT: I updated it. Now the hit-boxes are circle. It actually helped a lot with surviving when I was testing it. :D
Last edited by spynaz on Sun Apr 28, 2013 8:00 am, edited 1 time in total.
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Plu
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Re: Slime Ball

Post by Plu »

You could also look at HardonCollider, one of the löve libraries for collision checking. In the case of circles overlapping it's easy enough, but Hardon handles all the other stuff as well.
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