TechnoCat wrote:Haha, I love the character input menu.
I stole it from some old game, I just can't remember which one. I guess that's called inspiration!
StoneCrow wrote:nice game !
cant beat the top score on it though
There's some luck involved, especially if you just got hit by two gold asteroids flying at full speed.
JDFight wrote:Very cool game! I am running an old machine (Powerbook g4 1.6ghz - Debian Squeeze) - yep - the framrate does drop to below 20fps whenever there are explosions on my screen - So, if you are targeting older hardware, you may want to change the explosions a bit - Perhaps add an options screen with an adjustable graphic effects setting... or detect when the framerate drops and adjust the explsoion effects automatically? The game runs fast (60 - 100fps) on my system when there are no explosions on the screen.
At this point I'm learning toward an options screen anyway. If you can, could you try it on your system with line 15 of explosion.lua changed to something like 100-400 for the newParticleSystem buffer? 100 doesn't look awful, just small. I'm also wondering if a scaled (or simply bigger) particle image when less particles are used would work, so the explosion still looks big.
JDFight wrote:Another thing you may want to consider if you are targeting older systems is power of 2 texture sizes. A lot of older graphics cards require power of 2 textures - otherwise, the graphics appear as white rectangles - I had to modify several of your images by padding them with transparent space to get the game to run on my system. I tend to recommend using power of 2 for everything because it ensures a greater range of compatibility.
I'll use them, thanks a lot! Although you may have noticed (only on medium-sized asteroids) that the hitbox is bigger, and the point of rotation is off now, since by default the width and height of an entity is 80% of it's loaded image size, but it shouldn't be hard to fix.
JDFight wrote:(I also have an issue with .ogg sound files and openal... so I had to convert your music files to mp3... but I think that is an issue specific to my machine.)
Ironically I converted them to .ogg because I was having problems with mp3 (an intermittent clicking sound)

This is in Ubuntu, I've yet to try in Windows 7. If you want, you can find the original mp3's on
http://www.mattmcfarland.com.
kikito wrote:I liked it!
I missed being able to move left/right though.
Also, as it is now, the left mouse button is a bit worthless - there is no reason to stop firing, ever. I would either add a reason to do it (conserve special ammo, weapon overheat, etc) or I would make the ship auto-fire-all-the time. That last option would liberate the left mouse button - maybe you could then have two types of special attack (bombs and missiles or something)
That's a good idea! Shield perhaps another option.