LovePunk - lövely framework (FlashPunk port)

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ManInBlackSweater
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LovePunk - lövely framework (FlashPunk port)

Post by ManInBlackSweater » Thu Aug 29, 2013 5:10 pm

Hey everybody!

I love to use LÖVE, but I didn't found any frameworks that I would like to use. When I work on ActionScript 3 / Haxe, I use FlashPunk and really love it. So I made a tiny framework that anyone can use to make their own games! :awesome:

Current version: 1.0.0

It contains:
  • game states
    game objects
    simple collisions
    animations
    sounds management (broken down by groups)
    drawing text (with scaling and font management)
    backdrops
    comfortable input system
    data buffers management (with saving and loading)
    built-in debugging
There's a lot of things which are not implemented yet, but they will be.

DOWNLOAD!

Have fun!

There's a few differences between LovePunk and original version:
  • Anim, Mask, Graphic deleted
    Draw, Canvas removed because you can use LOVE functions for it
    A lot of little things were redesigned
You can use FlashPunk Docs and built-in samples to get started.

Feel free to shoot me a question or bug report.
Follow me on Twitter to say hello!

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XCaptain
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Re: LovePunk - lövely framework (FlashPunk port)

Post by XCaptain » Thu Aug 29, 2013 8:57 pm

Isn't löve a framework itself?

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ManInBlackSweater
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Re: LovePunk - lövely framework (FlashPunk port)

Post by ManInBlackSweater » Thu Aug 29, 2013 9:01 pm

XCaptain wrote:Isn't löve a framework itself?
Yes, Love is a framework. I meant frameworks built on top of Love.

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BlackBulletIV
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Re: LovePunk - lövely framework (FlashPunk port)

Post by BlackBulletIV » Fri Aug 30, 2013 3:09 am

My Ammo framework (along with its extensions) is also based a lot on FlashPunk, although a lot of the details are different, largely due to LÖVE/Lua being a very different environment to Flash/AS3.

I'm interested, did you opt to draw everything to a global canvas (like FlashPunk), or did you opt to just draw straight to the screen? (From my quick perusal, it looks like you went with the latter.)

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ManInBlackSweater
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Re: LovePunk - lövely framework (FlashPunk port)

Post by ManInBlackSweater » Fri Aug 30, 2013 3:25 pm

BlackBulletIV wrote:My Ammo framework (along with its extensions) is also based a lot on FlashPunk, although a lot of the details are different, largely due to LÖVE/Lua being a very different environment to Flash/AS3.

I'm interested, did you opt to draw everything to a global canvas (like FlashPunk), or did you opt to just draw straight to the screen? (From my quick perusal, it looks like you went with the latter.)
LP just draws stuff straight to screen. And I dunno, is there any problems with it?

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BlackBulletIV
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Re: LovePunk - lövely framework (FlashPunk port)

Post by BlackBulletIV » Fri Aug 30, 2013 9:33 pm

No, there's no problem with it (that's the way I went with Ammo); in LÖVE it's better in many ways. More compatibility and more user choice.

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Punkroku
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Re: LovePunk - lövely framework (FlashPunk port)

Post by Punkroku » Thu Sep 05, 2013 3:05 pm

Do you have an example of actionscript in Love?? using LovePunk. :emo:

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Re: LovePunk - lövely framework (FlashPunk port)

Post by Compost » Thu Sep 05, 2013 4:16 pm

I get an error when I try to run anything:
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Murii
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Re: LovePunk - lövely framework (FlashPunk port)

Post by Murii » Sun Sep 29, 2013 5:31 pm

This library its quit awesome, but you should fix all the errors before releasing it.However I`ve managed to make it work,the second thing you should do is to add more comments and more exemples.

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ManInBlackSweater
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Re: LovePunk - lövely framework (FlashPunk port)

Post by ManInBlackSweater » Sun Sep 29, 2013 8:07 pm

Sorry, guys! I had no time to work on this project. Just wait a bit for another update ^^

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