Some tries with steering

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paclito
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Some tries with steering

Post by paclito » Thu Jan 12, 2012 10:18 pm

I've been trying to write some of the examples from this guy an here is the result
http://www.shiffman.net/teaching/nature/steering/

I like to add a "event" that shots! when the boids arrive to the point....... but my knowledge is limited :)
I'll try to add some more examples to this "love"

Thanks to all!

EDIT 15/01/2012 Here is the love
The love is a poor adaptation of the article at the url...... some of the examples :)
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steering.love
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Last edited by paclito on Sun Jan 15, 2012 1:08 am, edited 1 time in total.

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MarekkPie
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Re: Some tries with steering

Post by MarekkPie » Thu Jan 12, 2012 11:12 pm

Is that link to the article that helped you or to your project?

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ishkabible
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Re: Some tries with steering

Post by ishkabible » Thu Jan 12, 2012 11:14 pm

can you give us the .love file instead? that way anyone can run it and we can easily look at the source.

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MarekkPie
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Re: Some tries with steering

Post by MarekkPie » Thu Jan 12, 2012 11:17 pm

Well, there aren't any .lua files (that I can see) on that github, so I think he just forgot to upload the .love file.

paclito
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Re: Some tries with steering

Post by paclito » Sun Jan 15, 2012 10:48 pm

Sorry, I've added the love :awesome:

waraiotoko
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Re: Some tries with steering

Post by waraiotoko » Mon Jan 16, 2012 6:59 am

This is really, really neat. Going to look at the source tomorrow.

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MarekkPie
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Re: Some tries with steering

Post by MarekkPie » Mon Jan 16, 2012 7:08 am

Nice reference to Boids. I was looking at that stuff for after I finish up my hashing demo. I want to implement flock/swarm movement, then combine it with my hashing and A* pathing for a top-down zombie survival thingy.

LiquidDandruff
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Re: Some tries with steering

Post by LiquidDandruff » Fri Jan 20, 2012 11:40 pm

very cool, going to check out the code once im free

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