ENET Chatting [updated; v.1.4]

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Doctory
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ENET Chatting [updated; v.1.4]

Post by Doctory » Sat Jan 04, 2014 4:08 pm

ENET Chatting;

About:

ENET Chatting is a chatting program made using ENET in Lua.
It was made by Doctory.
Everyone can host a server and everyone can join one.
In the future you will be able to kick, ban, shutdown servers using the server console.


How to Host:

1) Open the Server


How to Join:

1) Open the Client
2) Type the IP Address and Port of the Server
3) Open the Display Window


Updates:

*manual server joining [5th January 2014]
*improved client [5th January 2014]
*improved server [5th January 2014]
*improved display window [5th January 2014]

Downloads:

Mediafire: v.1.4 < Latest
Last edited by Doctory on Sun Jan 05, 2014 10:42 am, edited 2 times in total.

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Ranguna259
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Re: ENET Chatting

Post by Ranguna259 » Sat Jan 04, 2014 5:06 pm

This is a pretty good escape from PRISM :P
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

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Doctory
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Re: ENET Chatting

Post by Doctory » Sat Jan 04, 2014 6:29 pm

I never knew about that program until now.

I'm not getting arrested, am I? :shock:

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Ranguna259
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Re: ENET Chatting

Post by Ranguna259 » Sat Jan 04, 2014 9:25 pm

Hahaha no, you're just helping those who want to remain anonymous
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

bekey
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[]

Post by bekey » Sat Jan 04, 2014 10:52 pm

-snip-
Last edited by bekey on Fri Jan 24, 2014 1:35 am, edited 1 time in total.

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Doctory
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Re: ENET Chatting

Post by Doctory » Sun Jan 05, 2014 7:49 am

Well, any feedback for those who used it?

edit

7 people downloaded it.

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Ranguna259
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Re: ENET Chatting [updated; v.1.4]

Post by Ranguna259 » Sun Jan 05, 2014 5:50 pm

bekey wrote:Would need some encryptions and what not to be anonymous. Or "safe" from the NSA.
Well yes, I haven't looked into the code but if it's p2p then the NSA'd need to hack into our computers to actually get the data, of course they could just hack the ISP and intersept the messages.

Doctory you could implement some kind of encryption, I could code one for you, my text2image encryption could come in handy here.

This is an ecrypted "Hello World !"
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

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Doctory
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Re: ENET Chatting [updated; v.1.4]

Post by Doctory » Sun Jan 05, 2014 6:58 pm

My program uses the Love Console. I don't get how text2image encryption would be useful here.

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Ranguna259
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Re: ENET Chatting [updated; v.1.4]

Post by Ranguna259 » Sun Jan 05, 2014 8:23 pm

The user'd write then text, the text gets encrypted into an image (so if someone tries to intercept the message they'd only find wierd images), the image is sent to the other user, the program form the other user'd decrypt the image and print the output in the window.

This is just an option to make your program safer and more anonymous, you could make an encryption of your own or make some kind of mechanism that prevent hackers from intercepting the messages.
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

bekey
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[]

Post by bekey » Sun Jan 05, 2014 8:43 pm

-snip-
Last edited by bekey on Fri Jan 24, 2014 1:48 am, edited 3 times in total.

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