Pnorar

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R-BG
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Pnorar

Post by R-BG » Sun Jan 12, 2014 12:23 am

Pnorar

Today I present to you my arcade-style spaceshooter. It has some tiny bits of roguelike gameplay like permadeath and randomized upgrades. It is pretty fast-paced and entirely focussed on action.

Screenshots:

Image Image Image


Video:





Download:

https://rblau.itch.io/pnorar

Also, since this is my first post: Hello community =]
Last edited by R-BG on Tue Mar 12, 2019 8:42 am, edited 6 times in total.

davisdude
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Re: Pnorar

Post by davisdude » Sun Jan 12, 2014 4:29 am

Looks great so far! And welcome to the community! :)
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Germanunkol
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Re: Pnorar

Post by Germanunkol » Sun Jan 12, 2014 10:05 am

This looks really nice!
I love how the ship can turn, and even better: how the enemy ships turn when hit. This makes the game so much more alive!

Great time-slowing effect as well.

It seems incredibly difficult though... :)

Also, the player ship is kinda small. But I was watching the movie in the small window, maybe that's it.
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micha
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Re: Pnorar

Post by micha » Sun Jan 12, 2014 10:08 am

I agree. Looks cool. I love the enemy-knock-back.

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sanjiv
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Re: Pnorar

Post by sanjiv » Sun Jan 12, 2014 10:57 am

looks pretty cool. I'm not a bullet-hell kinda guy, so I don't know if this is unreasonable feedback or not, but
> if you made the player red, and the enemies white, the bullets may be easier to see.
> could you add a feature where, when the player was just about to take a bullet, you prematurely cut dt in half to slow time? This might help players cheat death, or just sit back and watch their inevitable death. Since you already have collision detection and a slow-down effect after death, I assume this would be within your scope to do.

Though again, this is feedback coming from someone who's not generally into the genre.

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R-BG
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Re: Pnorar

Post by R-BG » Sun Jan 12, 2014 11:53 am

Thanks for the feedback :)
Germanunkol wrote:I love how the ship can turn
Actually, the playership only turns when it gets hit right now. But your post got me thinking; Maybe there should be an upgrade for it. Even though I somehow think that most people would be too busy to use it.
Germanunkol wrote:Also, the player ship is kinda small.
Yeah, I guess everything is somewhat small. That's the way I prefer it. :)
sanjiv wrote:> if you made the player red, and the enemies white, the bullets may be easier to see.
Interesting thought. But I hope that won't be necessary.
sanjiv wrote:> could you add a feature where, when the player was just about to take a bullet, you prematurely cut dt in half to slow time? This might help players cheat death, or just sit back and watch their inevitable death.
That would make a cool upgrade. I'll certainly think about it.

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SiENcE
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Re: Pnorar

Post by SiENcE » Mon Jan 13, 2014 6:21 pm

R-BG wrote:Also, since this is my first post: Hello community =]
You are welcome!

Nice shmup! I love the responsiveness!

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R-BG
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Re: Pnorar

Post by R-BG » Sun Oct 19, 2014 9:51 am

It's done, you can download it here:
https://rblau.itch.io/pnorar
Last edited by R-BG on Tue Mar 12, 2019 8:41 am, edited 1 time in total.

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Jeeper
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Re: Pnorar

Post by Jeeper » Mon Oct 20, 2014 1:05 am

If it was made with Löve then why do I get an "install wiz"-setup?

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Re: Pnorar

Post by giann » Mon Oct 20, 2014 9:53 am

Looks great !

How did you implement the clouds/fog ?

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