Tower Defence (0.6.2)

Show off your games, demos and other (playable) creations.
User avatar
PriorBlue
Prole
Posts: 43
Joined: Fri Feb 28, 2014 3:46 am
Location: Munich, Germany

Tower Defence (0.6.2)

Post by PriorBlue » Tue Apr 01, 2014 8:33 pm

About:
This game is a product of a 24h game jam and will be advanced in the future. The license is under MIT, so you can do what ever you want with this code.

Features (for now): GitHub page: https://github.com/nczempin/Turres-Monacorum

Preview
Image
Image
Image
Image
Attachments
Turres Monacorum (0.6.2).love
Turres Monacorum (0.6.2)
(8.31 MiB) Downloaded 810 times
Last edited by PriorBlue on Tue Apr 15, 2014 11:33 pm, edited 4 times in total.

davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: Tower Defence (24h Game Jam)

Post by davisdude » Tue Apr 01, 2014 9:37 pm

Looks cool! Don't really understand how to play, but...
Error wrote:Error

game.lua:431: bad argument #1 to 'draw' (Quad expected, got nil)


Traceback

[C]: in function 'draw'
game.lua:431: in function 'drawEnemies'
game.lua:310: in function 'draw'
main.lua:86: in function 'draw'
[C]: in function 'xpcall'
Edit: This happened after I clicked left mouse a bunch...
Console also said: No valid path found...
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim

User avatar
Jeeper
Party member
Posts: 582
Joined: Tue Mar 12, 2013 7:11 pm
Contact:

Re: Tower Defence (24h Game Jam)

Post by Jeeper » Tue Apr 01, 2014 9:50 pm

davisdude wrote:Looks cool! Don't really understand how to play, but...
Error wrote:Error

game.lua:431: bad argument #1 to 'draw' (Quad expected, got nil)


Traceback

[C]: in function 'draw'
game.lua:431: in function 'drawEnemies'
game.lua:310: in function 'draw'
main.lua:86: in function 'draw'
[C]: in function 'xpcall'
Edit: This happened after I clicked left mouse a bunch...
Console also said: No valid path found...
That seems to happen when you block off so that there is no path for the enemies.

User avatar
xXxMoNkEyMaNxXx
Party member
Posts: 206
Joined: Thu Jan 10, 2013 6:16 am
Location: Canada

Re: Tower Defence (24h Game Jam)

Post by xXxMoNkEyMaNxXx » Wed Apr 02, 2014 7:47 am

I clicked a bunch and got this:
love 2014-04-02 00-44-38-84.png
love 2014-04-02 00-44-38-84.png (14.94 KiB) Viewed 5182 times
Looks promising though!
You should allow the window to be resized.

User avatar
Izzo
Prole
Posts: 15
Joined: Wed Dec 26, 2012 10:56 pm
Location: Aberystwyth, Uk

Re: Tower Defence (24h Game Jam)

Post by Izzo » Wed Apr 02, 2014 11:23 am

This looks amazing, I love the visuals.
Keep at it. It will be awesome when it is finished.

User avatar
ZoNe
Prole
Posts: 16
Joined: Thu Feb 06, 2014 9:32 pm

Re: Tower Defence (24h Game Jam)

Post by ZoNe » Wed Apr 02, 2014 9:05 pm

love the graphics and the lighting.. even the menu is cool :) but i don't have a clue how to play it :/ what are you supposed to do?

User avatar
Mermersk
Party member
Posts: 108
Joined: Tue Dec 20, 2011 3:27 am

Re: Tower Defence (24h Game Jam)

Post by Mermersk » Thu Apr 03, 2014 2:45 am

It certainly looks amazing! I have to start to learn using your light/shadow engine.

User avatar
Murii
Party member
Posts: 216
Joined: Fri Jul 05, 2013 9:58 am
Location: Arad, Romania
Contact:

Re: Tower Defence (24h Game Jam)

Post by Murii » Thu Apr 03, 2014 5:34 am

The game is cool and complex but i only get 70FPS...

User avatar
substitute541
Party member
Posts: 484
Joined: Fri Aug 24, 2012 9:04 am
Location: Southern Leyte, Visayas, Philippines
Contact:

Re: Tower Defence (24h Game Jam)

Post by substitute541 » Thu Apr 03, 2014 7:05 am

Murii wrote:The game is cool and complex but i only get 70FPS...
7 FPS?

70 FPS is fine for a graphics heavy game.
Currently designing themes for WordPress.

Sometimes lurks around the forum.

User avatar
PriorBlue
Prole
Posts: 43
Joined: Fri Feb 28, 2014 3:46 am
Location: Munich, Germany

Re: Tower Defence (24h Game Jam)

Post by PriorBlue » Thu Apr 03, 2014 4:52 pm

Yeah, there are a few bugs and no chance to win at the moment, because it's not finished yet. For now it's just a little graphical demonstration, but we are working on it. You can deactivate the shaders in the settings for a higher fps now.

Post Reply

Who is online

Users browsing this forum: No registered users and 26 guests