loveblobs - the softbody library

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exezin
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loveblobs - the softbody library

Post by exezin »




What is loveblobs
Hi all, I'm the developer of loveballs (previous IndieRetro/siObyte). I've remade loveballs from the ground up and this time, we've got support for arbitrary softbody shapes!

I would argue that its still missing some features but its entirely usable in its current state (I'm using it in a few projects myself). I've attached an example .love file, you can spawn softbodies with right click and drag them around with left click.

What can it do
  • Circular (generic) softbodies
  • Arbitrary (polygonal) softbody shapes
  • Static and dynamic bodies
  • Tesselation for smooth rendering
What can't it do (TODO list)
  • Fine control of softsurface properties without editing library files
  • Simple to use impulses (rotate, push etc)
  • Directly move a softbody without having to reinitialize it
  • Textured rendering
  • Better documentation
Download links
github repo
loveblobs.love
(6.07 KiB) Downloaded 324 times
MIT license, go nuts.


this was an old bug :D
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KayleMaster
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Re: loveblobs - the softbody library

Post by KayleMaster »

Amazing!
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jojomickymack
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Re: loveblobs - the softbody library

Post by jojomickymack »

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Countzero
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Re: loveblobs - the softbody library

Post by Countzero »

Sorry for the late comment but....
awesome!
loveballs was great, and this is even better!
If needed, i wrote a (ugly) function for rendering textured polygons, i don't have a github account yet but i can send it in a PM.
Connorses
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Re: loveblobs - the softbody library

Post by Connorses »

This is awesome. I might even consider adding it to my game which is already using the old Loveballs... It would be neat to have arbitary shapes to make other squishy stuff besides the main character.

Oh you got concave blobs to render too! Excellent
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