Showcase your libraries, tools and other projects that help your fellow love users.
- Posts: 2
- Joined: Thu Jul 28, 2016 5:41 pm
I was looking at options for bitmap fonts, and AngelCode BMFonts appealed to me more than LÖVE's native ImageFonts. Unfortunately, most tools I found for generating BMFonts did so by rasterizing a TTF, and those that worked with character sheets were pretty clumsy and not to my liking. So I wrote this small C program to do just that. It takes as input a single character sheet to produce a BMFont description and an accompanying packed texture atlas. Sample output:
Move the output.png and output.fnt to some resource directory in your LÖVE project, then just load it like so:
Code: Select all
font = love.graphics.newFont("res/font/output.fnt")
Other usage details and specifications for the input image can be found in the repo. There's also a win32 build under the downloads section.
Users browsing this forum: No registered users and 2 guests