RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter

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Marty
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Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter

Post by Marty » Fri Nov 16, 2018 3:16 pm

Cruhan wrote:
Fri Nov 16, 2018 5:59 am
if I understand correctly this is 10.2 so it doesn't use metal on ios?
Any version of LÖVE is not using the Metal implementation, instead it's using OpenGL / OpenGL ES. However, on newer iOS versions Apple's OpenGL ES implementation uses Metal under the hood. This is independent of LÖVE's version.
Visual Studio Code TemplateRichLÖVE Mobile (AdMob+UnityAds+PlayGamesServices+GameCenter)Add me on Discord

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