Löve Frames - A GUI Library

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RamiLego4Game
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Re: Löve Frames - A GUI Library

Post by RamiLego4Game » Sun Jul 24, 2016 11:20 am

So, The repository got deleted on github ! How can I now read the documentation ??
My works:

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RamiLego4Game
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Re: Löve Frames - A GUI Library

Post by RamiLego4Game » Sun Jul 24, 2016 11:21 am

oh found it https://github.com/eledot/LoveFrames he renamed himself to eledot
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Kenny Shields
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Re: Löve Frames - A GUI Library

Post by Kenny Shields » Sun Jul 24, 2016 2:01 pm

RamiLego4Game wrote:oh found it https://github.com/eledot/LoveFrames he renamed himself to eledot
No, I deleted the repository. The link you posted is a fork of the original.

bobbyjones
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Re: Löve Frames - A GUI Library

Post by bobbyjones » Sun Jul 24, 2016 2:53 pm

Deleted the repository? Why would you do such a thing?
Do you frequently have great ideas but immediately lose them? Check out the MVP for my website called IdeaVault. It is designed to solve that problem. Desktop browsers only currently.

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Kenny Shields
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Re: Löve Frames - A GUI Library

Post by Kenny Shields » Sun Jul 24, 2016 5:59 pm

bobbyjones wrote:Deleted the repository? Why would you do such a thing?
I've decided to host my software projects elsewhere. There should still be plenty of forks on github though.

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AntonioModer
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Re: Löve Frames - A GUI Library

Post by AntonioModer » Mon Jul 25, 2016 7:55 am

RamiLego4Game wrote:So, The repository got deleted on github ! How can I now read the documentation ??
Find on Github forsk: https://github.com/search?utf8=%E2%9C%93&q=loveframes
See: http://web.archive.org/web/201502040656 ... rames/docs

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Positive07
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Re: Löve Frames - A GUI Library

Post by Positive07 » Tue Jul 26, 2016 2:07 am

This is the best port to 0.10.0 I found

Also note that eledot fork is a fork of a really outdated version (pre 0.8.0)
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(Github.com/Positive07)

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Centauri Soldier
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Re: Löve Frames - A GUI Library

Post by Centauri Soldier » Tue Jul 26, 2016 10:31 pm

Hey Kenny,

Long-time (and current) user of Loveframes. I'm in the middle of a LOVE project using this amazing plugin and would really like to get my hands on the original documentation if possible.

Also, I would like to point something out and please understand that I mean to be informative and not combative. The sudden deletion of the code and documentation may make people hesitant to use any new code you may create in the future due to the lack of reliability. Even an outdated plugin such as Loveframes (which is set to be replaced) has projects using it and, therefore, users who depend on it. Simply deleting it and its documentation creates a serious problem for anyone currently using the code.

For example, my project is about half-way complete and Loveframes is heavily integrated into it. I would have to start over if I was to switch out my GUI plugin: it wouldn't be a simple matter of refactoring. I am currently stuck since I can't continue my UI without the documentation.

I think it's worth noting that creating a plugin that people love and use, garners a user-base of developers who depend on you to, at least, continue to make the code and documentation available, even if it is no longer supported. I sincerely hope you will consider the implications of the deletion for all your users and their projects as well as for any code you create in the future and I hope you'll consider putting the GitHib docs back up so those of us using Loveframes can continue to do so.

Thanks for reading and for creating a great plugin :),
CS.

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Kenny Shields
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Re: Löve Frames - A GUI Library

Post by Kenny Shields » Thu Jul 28, 2016 9:20 pm

Centauri Soldier wrote:Hey Kenny,

Long-time (and current) user of Loveframes. I'm in the middle of a LOVE project using this amazing plugin and would really like to get my hands on the original documentation if possible.

Also, I would like to point something out and please understand that I mean to be informative and not combative. The sudden deletion of the code and documentation may make people hesitant to use any new code you may create in the future due to the lack of reliability. Even an outdated plugin such as Loveframes (which is set to be replaced) has projects using it and, therefore, users who depend on it. Simply deleting it and its documentation creates a serious problem for anyone currently using the code.

For example, my project is about half-way complete and Loveframes is heavily integrated into it. I would have to start over if I was to switch out my GUI plugin: it wouldn't be a simple matter of refactoring. I am currently stuck since I can't continue my UI without the documentation.

I think it's worth noting that creating a plugin that people love and use, garners a user-base of developers who depend on you to, at least, continue to make the code and documentation available, even if it is no longer supported. I sincerely hope you will consider the implications of the deletion for all your users and their projects as well as for any code you create in the future and I hope you'll consider putting the GitHib docs back up so those of us using Loveframes can continue to do so.

Thanks for reading and for creating a great plugin :),
CS.

I'm sorry that this has inconvenienced you. I initially thought that the cloned repos also contained a copy of the wiki, which is one of the reasons why I was not concerned with deleting the original. Here is a link to the documentation: https://www.kennyshields.net/files/love ... tation.zip

Also, I am fully aware of the implications of deleting the repository, but I appreciate your concern.

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Re: Löve Frames - A GUI Library

Post by Germanunkol » Tue Aug 02, 2016 8:37 am

Hm, I agree with Centauri. Your Library was/is widely used and all over the internet, there are now links pointing to https://github.com/NikolaiResokav/LoveFrames, Issues on that site, the wiki on that site etc.

The forks are hard to find as well, since the original repo is gone. And I don't really understand why you'd delete the repo - even if you can no longer support it, it's a huge, well-documented, widely used and very clean project from what I've seen, which many people can learn from.

For reference, cyborgize's fork seems to work with 0.10.1 as well: https://github.com/cyborgize/LoveFrames
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