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Audio Tree: abandonment issues

Posted: Fri May 11, 2012 10:57 am
by StoneCrow
Audio Tree
A rythym puzzle game, where you create your own music and solve puzzles. Using a synthesizer (modified MÖAN by vrld) and the LÖVE engine by creating epic trees where every leaf is a note!

Planned Features:
Challenge mode, where you piece songs and tunes back together by ear.
Sandbox, let your creativity run wild with the entire synthesizer at your fingertips and the ability to export your creations as levels to send to your friends.

I'll keep this thread upto date with the latest news and updates from the Indiedb page, http://www.indiedb.com/games/atree

Articles:
June,9th,2012: An article some news and a bunch of virtual deer.
May,18th,2012: Progress is snail-like!
Apr,25th,2012: Developing value and reducing tedium.
Apr,17th,2012: Hello and thankyou for noticing my game.

ImageImageImage

ABANDON VERSION:
OW_HUB.love
(6.72 MiB) Downloaded 373 times
This is the last development version before I abandoned the project, it's bundled together with a few other finished and prototype projects in my OW_HUB launcher. Contains a bunch of features that were never explained by tooltips like middlemouse to change tool and pitch and volume adjusting with both mousewheel and left and right mouse, any pitch below 0 is invalid and will be nullified.
Download and enjoy!

Re: Audio Tree

Posted: Fri May 11, 2012 11:05 am
by Roland_Yonaba
Seriously, that looks awful.
Man!
No releases yet ?

Re: Audio Tree

Posted: Fri May 11, 2012 11:12 am
by coffee
Roland_Yonaba wrote:Seriously, that looks awful.
Man!
No releases yet ?
I second that (Well, not the "awful" part!) But when I saw this long ago (in "what's you working") I got a bit interested in see this come out. So StoneCrow stop be "junked" somewhere and start release your nice projects that you keep posting in forum! :)

Re: Audio Tree

Posted: Fri May 11, 2012 11:12 am
by StoneCrow
Really it looks awful?
There is a pretty mode that I'm working on, but cause of everything thats going on at once I don't want to work on it until I've got the basic game down (also im working on a setting that doesn't use canvases atm).

No releases yet, sorry mate. Gonna get a demo out as soon as i have the sandbox area fully featured.
I'm working full time on all this stuff atm though due to having just left college and being between jobs, so shouldn't be too long aslong as my other projects don't slow it down too much

Re: Audio Tree

Posted: Fri May 11, 2012 11:46 am
by Roland_Yonaba
StoneCrow wrote:Really it looks awful?
Aww, yeah.
Awfully good, I meant.
StoneCrow wrote: No releases yet, sorry mate. Gonna get a demo out as soon as i have the sandbox area fully featured.
I'm working full time on all this stuff atm though due to having just left college and being between jobs, so shouldn't be to long aslong as my other projects don't slow it down too much
Fine. I'll be following this, then.
Do like the concept.

Re: Audio Tree

Posted: Fri May 11, 2012 2:47 pm
by TechnoCat
Roland_Yonaba wrote:
StoneCrow wrote:Really it looks awful?
Aww, yeah.
Awfully good, I meant.
Lost in translation has reached a new level.

Re: Audio Tree

Posted: Fri May 11, 2012 4:48 pm
by Nixola
Translating the italian for "Berlusconi didn't win the elections" into any other languages results in "Berlusconi won the elections"

Re: Audio Tree

Posted: Sun May 20, 2012 9:01 pm
by StoneCrow
New article http://www.indiedb.com/games/atree/news ... is-a-snail, also ive pretty much finished the non-canvas support and am working on sandbox mode once again :3

Re: Audio Tree

Posted: Sun May 20, 2012 10:32 pm
by Nixola
Non-Canvas mode!
Thanks :3

Re: Audio Tree

Posted: Mon May 21, 2012 12:59 pm
by StoneCrow
Nixola if your computer doesn't run canvases is it really slow?
Asking with regards to bothering to put non-canvas support into some of the better graphical options.

In other news almost got it playing up the trees with sounds image here