DeerHunter1066 v1.2 UPDATE!

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StoneCrow
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DeerHunter1066 v1.2 UPDATE!

Post by StoneCrow »

Tonight im gonna be seeing how fast i can develop a game.
I bring you DeerHunter1066!
The deer hunting simulator from 1066 with deer and arrows.
Developed in about 7 hours of work (this also means the source is very very messy haha).

NEWEST VERSION:
DeerHunter_v1.2.love
(1.59 MiB) Downloaded 905 times
Pre-release of the first update after getting added to Desura as a free game,
New Features:
Pre-loader removed,
Less ugly menu,
Load up screen,
Couple of bugs busted,
Tested Xbox controller support (may support others untested though),
Couple of pretty fades gonna add more before I make this version live,
Taehls resolution and control libraries now used (these are fantastic!)
Fixes from 1.1 to bugs and effects,
Added invulnerability period while screen shake is active.

Old version V1.0
available here.
Although this version represents no additions to Deerhunter it includes updates to all of the programs bundled with it and replaces all of the current versions due to bugfixes.

Code: Select all

First update fixing some errors and menu glitches,
Second update adding a new mode, different colour for player and one or two fixes,
Third update fixes one or two things and makes arrows affected by playercolour, (timer on development time stopped, anything past here is just patches),
Fourth update adds scoring, sprees, quake, 2 new weapons, new scoring system, loads of fixes and tweaks and a hard mode,
Fifth update adds pickups and sounds.
Sixth update adds highscores, bearington bear and tons of minor tweaks like setting colours of player and deer to a standard now.
Seventh update fixes, new bow the bi-caster and more fixes.
Eighth update adds new enemy at level 20 and nightmode this requires framebuffers to work
Ninth update adds nightmode specific vision unlocks and a helpful addon to the bomb pickup a flare!
Tenth update adds the new OW_Hub launcher infront of the game giving me better control, also showing off my shiny new launcher for new prototype projects :). Finally also lengthens the height to a full resolution of 640x480 fixing any fullscreen issues anyone might have had.
Eleventh update adds to the functionality of the launcher hub and adds more projects to it
Twelfth update changes some of the programs bundled with it and bugfixes aspects of the launcher, may require a save reset if it errors.
Thirteenth update beautifies the menus, removes the pre-loader and adds controller support
Fourteenth update fixes bugs with menus introduced in 13 and adds an invulnerability when hit for a short time

ImageImage
Last edited by StoneCrow on Tue Jun 25, 2013 5:37 pm, edited 30 times in total.
Dull but sincere filler.
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Roland_Yonaba
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Re: DeerHunter1066

Post by Roland_Yonaba »

Image Naa! Go work on AudioTree!
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Re: DeerHunter1066

Post by coffee »

Roland_Yonaba wrote:Image Naa! Go work on AudioTree!
Image Naa! Because we are tired of screenshots and promises from you! Where is Audio Tree? Where's Cartographer? Where's is your racing game? Where's _ _ _ _?
No guarantee any of these games will ever be finished or they will look like this at all,
just posting them up here so people know we arent just a pair of lurkers.
Should we care them? Will you do it again (not finish another project)? :(
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StoneCrow
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Re: DeerHunter1066

Post by StoneCrow »

Chill guys im only one person working on alot of stuff atm. This is just me taking a night off :3
Image
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dreadkillz
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Re: DeerHunter1066

Post by dreadkillz »

Solid pink == blindingly bright. Maybe a nice gentle ocean blue?
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Re: DeerHunter1066

Post by coffee »

dreadkillz wrote:Solid pink == blindingly bright. Maybe a nice gentle ocean blue?
Pink is the new black. And neon/fluorescest greens also are fashionable. Don't worry about it dreadkillz, you will never will have the chance of play this (ouch)! ;D

It looks like an arty LSD Love game!
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StoneCrow
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Re: DeerHunter1066

Post by StoneCrow »

Put a little work in today between working on more backend stuff to make Atree a little faster at rendering noises.
Now deer work and run around the screen happily (can't kill the smug pink guys yet), btw since it seems important the colours change slightly between levels im trying to stick to the most clashing and simple design possible though and the characters are literally the background colour inverted.
dh5.png
dh5.png (15.27 KiB) Viewed 14722 times
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StoneCrow
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Re: DeerHunter1066

Post by StoneCrow »

Second release is up.
Still no highscores or health pickups but its pretty much done, might do a dig-dug mode before I finish working on it.
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Roland_Yonaba
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Re: DeerHunter1066

Post by Roland_Yonaba »

Cute. I liked playing it.
Why not making different colors : one for the hunter and one for deers ?
When the number of deers grow, I can no longer make the difference...
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Re: DeerHunter1066

Post by coffee »

Holy Deer! It was actually released!

Ok, the basic idea is nice but the directional firing ends to be a major flaw. It's possible spam fire to all directions and stay in a corner destroying waves of Bambis.
I also got a blue screen when in a very advanced level with lots of bambis onscreen. (187, main.lua. collisionDetect, 290, main.lua, update).
EDITED: Got another much sooner. Spamming fire punishment?
Maybe a wave indicator could be handy. EDITED: Didn't noticed that before!

Nice work StoneCrow.

I'm with Roland. Different color for player, bambis (and arrows).
Last edited by coffee on Fri Jun 01, 2012 5:28 pm, edited 3 times in total.
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