Page 1 of 1

Coding sprint TODO list

Posted: Sat Feb 05, 2011 10:38 pm
by giniu
This is list of things done and we still have to do to complete current iteration of prototype. Those points which are marked red, are target for next sprint, points marked blue, are targeted for next sprint after current one.
  • change the projection to dimetric done
  • Fix size of help layer done
  • Update included libs (MiddleClass and Stateful) to latest versions done
  • Change character position to world coordinates done
  • Fix space+mouse drag map movement done
  • Create map.view containing map.view.scale and map.view.position, pass only this to character instead of whole map code done
  • Add abstract view <-> world coordinate change like in screen <-> world, but taking into account map.view done
  • Fix centre of zoom operation to be on character done
  • Fix brightness change when enabling/disabling help layer done
  • Add ability to select more than one tile in editor done
  • Fix black edges around tiles on zoom levels different from 1.0 done
  • Clean-up remaining code base (things to think about: coding style rules, make map and editor separate states, take closer look at other included libs, add Vector3, ...)
  • Add object placement (bushes and road sign as in docs)

Re: Coding sprint [2]

Posted: Sat Feb 26, 2011 3:15 pm
by giniu
We are sprinting today. I will be on our channel starting around 20 CEST.

Re: Coding sprint TODO list

Posted: Sat Mar 05, 2011 6:34 pm
by giniu
Currently, we should have all the functionality of old "trimetric" release back and in place!

You can check how it looks in - notice, that it's still not finished, but lots of things are fixed already.