What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Germanunkol
Party member
Posts: 712
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Welcome to the community!

That was quite quick for just one day of work with the engine. Well done, keep it up!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
User avatar
Innocuous
Prole
Posts: 13
Joined: Thu Jul 11, 2013 12:09 pm

Re: What's everyone working on? (tigsource inspired)

Post by Innocuous »

Thank you! I've been looking around the boards and saw loads of interesting projects and games so I hope I can learn a lot from you guys!
Anyway I will (hopefully) post a playable prototype here tomorrow! If I get the collision detection down.
User avatar
nUMBRA
Prole
Posts: 16
Joined: Sun Jul 07, 2013 5:22 pm

Re: What's everyone working on? (tigsource inspired)

Post by nUMBRA »

I am currently being a wee bit of a cheapskate and using various libraries, snippettes, and YellowAfterlife's Platformer Engine (and of course some of my own additions! Don't worry, I can program original stuff, too! ;) ).

Basically, I'm trying to tie it all together into an easy-to-add-your-own-level-to system. (With my own flare of course! :neko: )
From Lua with Löve :
№1 Knows
RPG Project [WIP]
User avatar
Innocuous
Prole
Posts: 13
Joined: Thu Jul 11, 2013 12:09 pm

Re: What's everyone working on? (tigsource inspired)

Post by Innocuous »

Sounds like a nice challenging project numbra!

Day two for me on my action laser eye shooting game.
I managed to figure out collision and that was the biggest hurdle to overcome.

Image

Feel free to try it out :)

w,a,s,d keys for movement
left mouseclick for red laser
right mouseclick for green laser (not implemented yet)
Attachments
DungeonLite.love
(45.3 KiB) Downloaded 138 times
User avatar
Murii
Party member
Posts: 216
Joined: Fri Jul 05, 2013 9:58 am
Location: Arad, Romania
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Murii »

I am working on an RPG/Puzzel game where the main character is an old man who has ***** i can not say more.I am planning to relase it in september the beta version.Wish me luck!



[img]
game.png
game.png (143.53 KiB) Viewed 4672 times
[/img]
User avatar
Davidobot
Party member
Posts: 1226
Joined: Sat Mar 31, 2012 5:18 am
Location: Oxford, UK
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Davidobot »

Murii wrote:I am working on an RPG/Puzzel game where the main character is an old man who has ***** i can not say more.I am planning to relase it in september the beta version.Wish me luck!



[img]
game.png
[/img]
Looks nice! Well done the graphics!
Unless you took them from OpenGameArt?! If so, I can't wait to see what your graphics will look like.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
User avatar
StoneCrow
Party member
Posts: 199
Joined: Sat Apr 17, 2010 9:31 am
Location: Wales the land of leeks and leaks
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow »

shape2.png
shape2.png (118.54 KiB) Viewed 4624 times
shape.love
(793 Bytes) Downloaded 294 times
Messing around with some polygon stuff.
Dull but sincere filler.
User avatar
adnzzzzZ
Party member
Posts: 305
Joined: Sun Dec 26, 2010 11:04 pm
Location: Porto Alegre, Brazil

Re: What's everyone working on? (tigsource inspired)

Post by adnzzzzZ »

Image

Surprisingly this took me only 1 week. 2 years ago it took me 3 months! Yay for programming level ups!
User avatar
Murii
Party member
Posts: 216
Joined: Fri Jul 05, 2013 9:58 am
Location: Arad, Romania
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Murii »

adnzzzzZ wrote:Image

Surprisingly this took me only 1 week. 2 years ago it took me 3 months! Yay for programming level ups!

Nice GAME!
yarlesp
Prole
Posts: 9
Joined: Sun Apr 07, 2013 3:55 pm

Re: What's everyone working on? (tigsource inspired)

Post by yarlesp »

game about landlords, capitalists and farmers in early 19th century england. very basic stuff right now. Id be really interested to see other love wargames/rtses/tbses, so I can get some ideas for my gui, ai, etc. right now I'm focusing on the economic model side of the game which is going to be much more important than it is in other games. already each tile has a capital and labor intensity, a fertility which can be improved, labor that can only be sent out from towns in a certain radius, a tech level which reduces the labor/capital intensity respectively, and a rudimentary division of rent/wages/profits. right now you can only play as a capitalist. in the future I want to add the other two sides as playable but that is a long way off.

Image
Post Reply

Who is online

Users browsing this forum: No registered users and 102 guests