LÖVE 0.9.2 Released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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AlexCalv
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Re: LÖVE 0.9.2 Released

Post by AlexCalv »

rmcode wrote:What OS are you using?
Windows 7
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parallax7d
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Re: LÖVE 0.9.2 Released

Post by parallax7d »

This update blows my mind :o in 1,000 ways, thank you so much! I'm getting a nice 4% fps performance increase on a basic demo just FYI, which is great.

Keep up the --AMAZING-- work guys! (and gals?)
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SuperZazu
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Re: LÖVE 0.9.2 Released

Post by SuperZazu »

Thank you very much. LOVE is becoming an awesome framework, and it keeps getting better (and fast!). :love: :neko:
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ahv
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Re: LÖVE 0.9.2 Released

Post by ahv »

This new joystick thing inspired me to recommission my old xbox 360 controller.
I put together this little program to study the new module:

Image

Currently I'm learning how to handle stick input the right way...
has someone perhaps recently worked on that?

EDIT: Ok, so I figured it out I think, made a post for joystick stuff here.
moi
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timmeh42
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Re: LÖVE 0.9.2 Released

Post by timmeh42 »

I'm a bit late to the party, but on the topic of message boxes I've found another potential bug (Windows 7):

The love.window.showMessageBox seems to cut off the last character in a string in the 'message' field. However, when using a 1 or 0 integer variable in the 'message' field, it shows that single digit fine.

It seems in demetris135's post that this doesn't happen when the box contains buttons? (also on Windows 7, unless this is somehow specific to me)


I also tested the box staying on top functionality, and it doesn't appear to work for me either.
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slime
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Re: LÖVE 0.9.2 Released

Post by slime »

timmeh42 wrote:I'm a bit late to the party, but on the topic of message boxes I've found another potential bug (Windows 7):

The love.window.showMessageBox seems to cut off the last character in a string in the 'message' field.
It's a known issue: https://bugzilla.libsdl.org/show_bug.cgi?id=2425
It's not fixed in SDL yet, though.
bobbyjones
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Re: LÖVE 0.9.2 Released

Post by bobbyjones »

Can love pad the string?
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zorg
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Re: LÖVE 0.9.2 Released

Post by zorg »

bobbyjones wrote:Can love pad the string?
It wouldn't really be a good idea, since then the löve source would have a temporary fix for it that they need to remember to remove once SDL fixes it;

I'd suggest a simpler solution on the lua side instead:

Code: Select all

local oldShowMessageBox = love.window.showMessageBox
function love.window.showMessageBox(title, message, type, attachtowindow)
return oldShowMessageBox(title, string.format('%s_',message), type, attachtowindow) -- adds one underscore to the message
end
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slime
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Re: LÖVE 0.9.2 Released

Post by slime »

bobbyjones wrote:Can love pad the string?
Yes, but as zorg says it's probably not a good idea. It should hopefully be fixed in SDL before the next LÖVE version comes out, anyway.
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Re: LÖVE 0.9.2 Released

Post by davisdude »

Any projected release date for 0.10.0, or is that still a forbidden topic?
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