Obligatory Ludum Dare 32 thread

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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s-ol
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Re: Obligatory Ludum Dare 32 thread

Post by s-ol »

SiENcE wrote:Morning guys.

Well I'm in and no clue how I wanna use this theme 8-).

First, I need a coffee.
We do have an idea and are well underway, but my progess is sloooow. I really shouldn't have gone out yesterday... or maybe I just should've taken an aspirin when it still made sense :D

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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SiENcE
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Re: Obligatory Ludum Dare 32 thread

Post by SiENcE »

Small progress over here :).

Image
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s-ol
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Re: Obligatory Ludum Dare 32 thread

Post by s-ol »

Here's what we have so far:


s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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master both
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Re: Obligatory Ludum Dare 32 thread

Post by master both »

phew this is exausting... I still can't decide what to do with what I got:

Image
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zwzsg
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Re: Obligatory Ludum Dare 32 thread

Post by zwzsg »

Wanted to tell the world about the game I just made for LD32, but your screenshots put me to shame. :cry:

Still:
Image
(click to download)

My unconventional weapon is pretty lame, I guess many will have the same. Also, at the moment, it's too hard and not very fun. I have plans to change it, but time will probably be lacking.
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Evine
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Re: Obligatory Ludum Dare 32 thread

Post by Evine »

And It's done :D
Might have focused on the small technical a little to much. Art have suffered as a result and no sound at all.
It really looks like paper though.

http://ludumdare.com/compo/ludum-dare-3 ... &uid=46081

Image
Artal, A .PSD loader: https://github.com/EvineDev/Artal
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Re: Obligatory Ludum Dare 32 thread

Post by Jeeper »

viewtopic.php?f=5&t=80047

First time in the compo (twice Jam before). Now I'm going to bed, see you in a week or so :D
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zwzsg
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Re: Obligatory Ludum Dare 32 thread

Post by zwzsg »

My entry:

http://ludumdare.com/compo/ludum-dare-3 ... &uid=36700


And here's what it looks like:
Image

Yes, the unconventional weapon is merely some attractor, that you must use to deflect the enemy shots back toward them. I know, it's lame and unoriginal, there must be hundred of submissions based on the same idea.

So, as the compo ended, I switched to a new mechanic, where the unusual weapon are instead the enemies themselves! I know, it's even less original, I already saw other submissions with that gimmick, and I haven't yet started looking. So you catch enemies with chopsticks (I hope this count as unconventional weapon?) and then, presumably by stirring their entrails with said chopsticks, you force them to use their special ability at your will.

Image

As you can see, the goal is the same, it's just more convoluted.
Attachments
Archatrep v09.2.love
The .love file, for Linux, OS/X, and those who already have Löve 0.9.2 . This is the post compo version, + fixed A key double use and removed console & log that would crash on death on OS/X.
(988.16 KiB) Downloaded 385 times
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SiENcE
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Re: Obligatory Ludum Dare 32 thread

Post by SiENcE »

@master both : played, rated and awesome entry!

Here is my entry:

Decipher Quest : http://ludumdare.com/compo/ludum-dare-3 ... &uid=10298

Image Image Image

As you can see, i revamp all graphics just 6 hours before end of the compo. Stress is no word ;-).
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master both
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Re: Obligatory Ludum Dare 32 thread

Post by master both »

SiENcE wrote:@master both : played, rated and awesome entry!
Thanks! Your game is awesome too, I spend a lot of time playing it.
Here is my entry: http://ludumdare.com/compo/ludum-dare-3 ... &uid=18586

I hope you like it!
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