Extreme error

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TrevnadoYT
Prole
Posts: 2
Joined: Mon Oct 14, 2019 11:13 pm

Extreme error

Post by TrevnadoYT »

Ok, so somehow, My game thinks "state" is 2 things at once... and its not yelling at me for it, please send help.

disregard this, it's not the problem
love.graphics.setDefaultFilter('nearest', 'nearest')
local Map = require 'core/map'
local gamera = require 'core/gamera'
local Util = require 'core/util'
local anim8 = require 'core/anim8'


function love.load()
mirrorshatttered = false
facingR = true
facingL = false
varL = true
x = 64
camx = 96
mirrorx = 768
y = 320
camy = 256
mirrory = 320
hpnum = 10
cam = gamera.new(48, 52, 800, 600)
w = 64
h = 64
timerIFrames = 0
Iframes = 0
lifelost = 0
lives = 3
bx = 600
by = 128
hitbox = 0
hitboxtimer = 0
cooldown = 0
animtimer = 0
bhp = 1
rx = 600
ry = 300
faceleft = rx - mirrorx
faceright = mirrorx - rx
facedown = y - ry
faceup = ry - y
state = idle

spritesheet = love.graphics.newImage('hero/Old heroT.png')
grid = anim8.newGrid(64, 64, spritesheet:getWidth(), spritesheet:getHeight())
walk = anim8.newAnimation(grid('1-6', 2), 0.1)
idle = anim8.newAnimation(grid('1-4', 1), 0.4)
kick = anim8.newAnimation(grid('4-4', 3), 0.4)

anim = idle

spritesheetM = love.graphics.newImage('hero/Old hero M.png')
grid = anim8.newGrid(64, 64, spritesheet:getWidth(), spritesheet:getHeight())
walkm = anim8.newAnimation(grid('1-6', 2), 0.1)
idlem = anim8.newAnimation(grid('1-4', 1), 0.4)
kickm = anim8.newAnimation(grid('3-3', 3), 0.4)

bannanaspritesheet = love.graphics.newImage('assets-1/enemies/bannana.png')
grid = anim8.newGrid(64, 64, spritesheet:getWidth(), spritesheet:getHeight())
idle1 = anim8.newAnimation(grid('1-4', 1), 0.4)

rollinspritesheet = love.graphics.newImage('assets-1/enemies/rollinA.png')
grid = anim8.newGrid(58, 30, 464, 240)
idle2 = anim8.newAnimation(grid('1-6', 1), 0.1)

cobalt = love.graphics.newImage('assets-1/dungeon/floor/limestone_6.png')
cobaltM = love.graphics.newImage('assets-1/dungeon/floor/limestone_6_flip.png')
MirrorL = love.graphics.newImage('assets-1/dungeon/floor/limestone_6_mirror_left.png')
MirrorR = love.graphics.newImage('assets-1/dungeon/floor/limestone_6_mirror_right.png')
hole = love.graphics.newImage('assets-1/dungeon/floor/hole.png')
wall = love.graphics.newImage('assets-1/dungeon/wall/catacombs_0.png')
door = love.graphics.newImage('assets-1/dungeon/doors/vgate_open_right.png')
Hpfull = love.graphics.newImage('assets-1/player/hp_bar/full.png')
Hp9 = love.graphics.newImage('assets-1/player/hp_bar/9.png')
Hp8 = love.graphics.newImage('assets-1/player/hp_bar/8.png')
Hp7 = love.graphics.newImage('assets-1/player/hp_bar/7.png')
Hp6 = love.graphics.newImage('assets-1/player/hp_bar/6.png')
Hp5 = love.graphics.newImage('assets-1/player/hp_bar/5.png')
Hp4 = love.graphics.newImage('assets-1/player/hp_bar/4.png')
Hp3 = love.graphics.newImage('assets-1/player/hp_bar/3.png')
Hp2 = love.graphics.newImage('assets-1/player/hp_bar/2.png')
Hp1 = love.graphics.newImage('assets-1/player/hp_bar/critical.png')
Hpempty = love.graphics.newImage('assets-1/player/hp_bar/empty.png')

Lifecount3 = love.graphics.newImage('hero/life sheet 3.png')
Lifecount2 = love.graphics.newImage('hero/life sheet 2.png')
Lifecount1 = love.graphics.newImage('hero/life sheet 1.png')
gameover = love.graphics.newImage('assets-1/player/hp_bar/game over.jfif')

floor = {
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, 'nil', 'nil',},
{cobalt, cobalt, cobalt, 'nil', cobalt, cobalt, cobalt, cobalt, 'nil', 'nil',},
{cobalt, cobalt, cobalt, 'nil', cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, 'nil', cobalt, cobalt, cobalt,},
{cobalt, cobalt, 'nil', 'nil', cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM,},
{cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM,},
{cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM,},
{cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM,},
{cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM,},
{cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM,},
{cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM, cobaltM,},
}
walls = {
{wall, wall, wall, wall, wall, wall, wall, wall, wall, wall, wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, wall, wall, wall, wall, wall, wall, wall, wall, wall, wall,},
}
mirror = {
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil', MirrorR, MirrorR, MirrorR, MirrorR, MirrorR, MirrorR, MirrorR, MirrorR, MirrorR, 'nil',},
{'nil', MirrorL, MirrorL, MirrorL, MirrorL, MirrorL, MirrorL, MirrorL, MirrorL, MirrorL, 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
}
floorm = {
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, 'nil', 'nil',},
{cobalt, cobalt, cobalt, 'nil', cobalt, cobalt, cobalt, cobalt, 'nil', 'nil',},
{cobalt, cobalt, cobalt, 'nil', cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, 'nil', cobalt, cobalt, cobalt,},
{cobalt, cobalt, 'nil', 'nil', cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
{cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt, cobalt,},
}
wallsm = {
{wall, wall, wall, wall, wall, wall, wall, wall, wall, wall, wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', wall,},
{wall, wall, wall, wall, wall, 'nil', wall, wall, wall, wall, wall,},
}
mirrorm = {
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
}
doors = {
{wall, 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil', 'nil',},
{'nil','nil', 'nil', 'nil', 'nil', door, 'nil', 'nil', 'nil', 'nil', 'nil',},
}
floor = Map:new(floor)
walls = Map:new(walls)
mirror = Map:new(mirror)
floorm = Map:new(floorm)
wallsm = Map:new(wallsm)
mirrorm = Map:new(mirrorm)
doors = Map:new(doors)
end

function love.update(dt)
faceleft = rx - mirrorx
faceright = mirrorx - rx
facedown = y - ry
faceup = ry - y
if love.keyboard.isDown('x') then -- if the 'x' key is being pressed...
if cooldown == 0 then
kick:update(dt)
if hitbox == 0 then
hitbox = 1
end
end
end

if love.keyboard.isDown('right') then --if the 'right' key is being pressed...
anim = walk
walk:update(dt)
walkm:update(dt)
facingR = true
facingL = false
if mirrorshatttered == false then
if walls:cc(x + 4, y, 64, 64) == false then
if mirror:cc(x - 54, y, 64, 64) == false then
x = x + 4
mirrorx = mirrorx - 4
end
end
end
if mirrorshatttered == true then
if wallsm:cc(x + 4, y, 64, 64) == false then
x = x + 4
mirrorx = mirrorx - 4
end
end
end
if love.keyboard.isDown('down') then -- if the 'down' key is being pressed...
anim = walk
walk:update(dt)
walkm:update(dt)
if mirrorshatttered == false then
if walls:cc(x, y + 4, 64, 64) == false then
y = y + 4
mirrory = mirrory + 4
end
end
if mirrorshatttered == true then
if wallsm:cc(x, y + 4, 64, 64) == false then
y = y + 4
mirrory = mirrory - 4
end
end
end
if love.keyboard.isDown('left') then -- if the 'left' key is being pressed...
anim = walk
walk:update(dt)
walkm:update(dt)
facingR = false
facingL = true
if mirrorshatttered == false then
if walls:cc(x - 4, y, 64, 64) == false then
if mirror:cc(x - 64, y, 64, 64) == false then
x = x - 4
mirrorx = mirrorx + 4
end
end
end
if mirrorshatttered == true then
if wallsm:cc(x - 4, y, 64, 64) == false then
x = x - 4
mirrorx = mirrorx + 4
end
end
end

if love.keyboard.isDown('up') then -- if the 'up' key is being pressed...
anim = walk
walk:update(dt)
walkm:update(dt)
if mirrorshatttered == false then
if walls:cc(x, y - 4, 64, 64) == false then
y = y - 4
mirrory = mirrory - 4
end
end
if mirrorshatttered == true then
if wallsm:cc(x, y - 4, 64, 64) == false then
y = y - 4
mirrory = mirrory - 4
end
end
end

if cc(x, y, w, h, 158, 216, 80, 16) then
if Iframes == 0 then
hpnum = hpnum - 1
if Iframes == 0 then
Iframes = 1
end
end
end
if cc(x, y, w, h, 280, 410, 16, 16) then
if Iframes == 0 then
hpnum = hpnum - 1
if Iframes == 0 then
Iframes = 1
end
end
end

if cc(x, y, w, h, 60, 542, 99, 84) then
if Iframes == 0 then
hpnum = hpnum - 1
if Iframes == 0 then
Iframes = 1
end
end
end
if cc(x, y, w, h, 348, 152, 12, 72) then
if Iframes == 0 then
hpnum = hpnum - 1
if Iframes == 0 then
Iframes = 1
end
end
end

if hitbox == 1 or hitbox == 2 then
if cc(mirrorx, y + 34, 16, 20, bx, by, w, h) then
bhp = bhp - 1
end
end

if bhp == 1 then
if cc(mirrorx + 16, mirrory, w - 24, h, bx, by, w, h) then
if Iframes == 0 then
hpnum = hpnum - 1
if Iframes == 0 then
Iframes = 1
end
end
end
end


if Iframes == 1 then
timerIFrames = 60
end
if timerIFrames > 0 then
timerIFrames = timerIFrames - 1
Iframes = 2
end
if timerIFrames < 1 then
timerIFrames = 0
Iframes = 0
end
if hpnum == 0 then
lifelost = 1
end

if hitbox == 1 then
hitboxtimer = 20
animtimer = 20
end
if hitboxtimer > 0 then
hitboxtimer = hitboxtimer - 1
hitbox = 2
anim = kick
end
if animtimer > 0 then
animtimer = animtimer - 1
end
if hitboxtimer == 0 then
hitbox = 0
end
if hitboxtimer == 1 then
cooldown = 21
end
if cooldown > 0 then
cooldown = cooldown - 1
end
if lifelost == 1 then
lives = lives - 1
facingR = true
facingL = false
varL = true
x = 64
camx = 96
mirrorx = 768
y = 320
camy = 256
mirrory = 320
hpnum = 10
w = 64
h = 64
timerIFrames = 0
Iframes = 0
lifelost = 0
end
if x > 864 then
love.exitModule()
end
if animtimer == 1 or animtimer == 0 then
if love.keyboard.isDown('up') == false then
if love.keyboard.isDown('right') == false then
if love.keyboard.isDown('left') == false then
if love.keyboard.isDown('down') == false then
anim = idle
end
end
end
end
end
idle:update(dt)
idle1:update(dt)
idle2:update(dt)

if mirrorx > bx then
bx = bx + 2
end
if mirrorx < bx then
bx = bx - 2
end
if y > by then
by = by + 2
end
if y < by then
by = by - 2
end

--if faceleft < facedown or faceright < facedown then
-- state = rollingdown
--end
--if faceleft > facedown then
-- state = rollingleft
--end
--if faceright > facedown then
-- state = rollingright
--end

if faceleft < faceup then
if faceright < faceup then
state = rollingup
end
end

if faceleft > faceup then
state = rollingleft
end

if faceright > faceup then
state = rollingright
end


--if state == rollingdown then
-- ry = ry + 7
--end

if state == rollingup then
ry = ry - 7
end

if state == rollingright then
rx = rx + 7
end

--if state == rollingleft then
-- rx = rx - 7
--end

cam:setPosition(x, y)
end

function love.draw()
cam:draw(function(camx, camy)

if mirrorshatttered == false then
floor:draw()
walls:draw()
mirror:draw()
end
if mirrorshatttered == true then
floorm:draw()
wallsm:draw()
mirrorm:draw()
doors:draw()
end
if hpnum == 10 then
love.graphics.draw(Hpfull, 415, 52)
end
if hpnum == 9 then
love.graphics.draw(Hp9, 415, 52)
end
if hpnum == 8 then
love.graphics.draw(Hp8, 415, 52)
end
if hpnum == 7 then
love.graphics.draw(Hp7, 415, 52)
end
if hpnum == 6 then
love.graphics.draw(Hp6, 415, 52)
end
if hpnum == 5 then
love.graphics.draw(Hp5, 415, 52)
end
if hpnum == 4 then
love.graphics.draw(Hp4, 415, 52)
end
if hpnum == 3 then
love.graphics.draw(Hp3, 415, 52)
end
if hpnum == 2 then
love.graphics.draw(Hp2, 415, 52)
end
if hpnum == 1 then
love.graphics.draw(Hp1, 415, 52)
end
if hpnum == 0 then
love.graphics.draw(Hpempty, 415, 52)
end

love.graphics.print(hitboxtimer, x - 20, y)
love.graphics.print(animtimer, x - 20, y - 10)
if bhp == 1 then
idle1:draw(bannanaspritesheet, bx, by)
end
idle2:draw(rollinspritesheet, rx, ry)

if timerIFrames == 1 or timerIFrames == 2 or timerIFrames == 3 or timerIFrames == 4 or timerIFrames == 5 or timerIFrames == 6 or timerIFrames == 7 or timerIFrames == 8 or timerIFrames == 9 or timerIFrames == 10 or timerIFrames == 11 or timerIFrames == 12 or timerIFrames == 13 or timerIFrames == 14 or timerIFrames == 15 or timerIFrames == 16 or timerIFrames == 17 or timerIFrames == 21 or timerIFrames == 22 or timerIFrames == 23 or timerIFrames == 24 or timerIFrames == 25 or timerIFrames == 26 or timerIFrames == 27 or timerIFrames == 28 or timerIFrames == 29 or timerIFrames == 30 or timerIFrames == 31 or timerIFrames == 32 or timerIFrames == 33 or timerIFrames == 34 or timerIFrames == 35 or timerIFrames == 36 or timerIFrames == 37 or timerIFrames == 40 or timerIFrames == 41 or timerIFrames == 42 or timerIFrames == 43 or timerIFrames == 44 or timerIFrames == 45 or timerIFrames == 46 or timerIFrames == 47 or timerIFrames == 48 or timerIFrames == 49 or timerIFrames == 50 or timerIFrames == 51 or timerIFrames == 52 or timerIFrames == 53 or timerIFrames == 54 or timerIFrames == 55 or timerIFrames == 56 or timerIFrames == 57 or timerIFrames == 0 then
if anim == idle then
if mirrorshatttered == false then
if facingR == true then
idle:draw(spritesheet, x, y)
idle:draw(spritesheetM, mirrorx, mirrory)
end
if facingL == true then
idle:draw(spritesheet, x, y, rotation, -1, 1, 64, 0)
idle:draw(spritesheetM, mirrorx, mirrory, rotation, -1, 1, 64, 0)
end
end
if mirrorshatttered == true then
if facingR == true then
idle:draw(spritesheet, x, y)
end
if facingL == true then
idle:draw(spritesheet, x, y, rotation, -1, 1, 64, 0)
end
end
end
end

if timerIFrames == 1 or timerIFrames == 2 or timerIFrames == 3 or timerIFrames == 4 or timerIFrames == 5 or timerIFrames == 6 or timerIFrames == 7 or timerIFrames == 8 or timerIFrames == 9 or timerIFrames == 10 or timerIFrames == 11 or timerIFrames == 12 or timerIFrames == 13 or timerIFrames == 14 or timerIFrames == 15 or timerIFrames == 16 or timerIFrames == 17 or timerIFrames == 21 or timerIFrames == 22 or timerIFrames == 23 or timerIFrames == 24 or timerIFrames == 25 or timerIFrames == 26 or timerIFrames == 27 or timerIFrames == 28 or timerIFrames == 29 or timerIFrames == 30 or timerIFrames == 31 or timerIFrames == 32 or timerIFrames == 33 or timerIFrames == 34 or timerIFrames == 35 or timerIFrames == 36 or timerIFrames == 37 or timerIFrames == 40 or timerIFrames == 41 or timerIFrames == 42 or timerIFrames == 43 or timerIFrames == 44 or timerIFrames == 45 or timerIFrames == 46 or timerIFrames == 47 or timerIFrames == 48 or timerIFrames == 49 or timerIFrames == 50 or timerIFrames == 51 or timerIFrames == 52 or timerIFrames == 53 or timerIFrames == 54 or timerIFrames == 55 or timerIFrames == 56 or timerIFrames == 57 or timerIFrames == 0 then
if anim == walk then
if mirrorshatttered == true then
if facingR == true then
walk:draw(spritesheet, x, y)
end
if facingL == true then
walk:draw(spritesheet, x, y, rotation, -1, 1, 64, 0)
end
end
if mirrorshatttered == false then
if facingR == true then
walk:draw(spritesheet, x, y)
walkm:draw(spritesheetM, mirrorx, mirrory)
end
if mirrorshatttered == false then
if facingL == true then
walk:draw(spritesheet, x, y, rotation, -1, 1, 64, 0)
walkm:draw(spritesheetM, mirrorx, mirrory, rotation, -1, 1, 64, 0)
end
end
end
end
end

if timerIFrames == 1 or timerIFrames == 2 or timerIFrames == 3 or timerIFrames == 4 or timerIFrames == 5 or timerIFrames == 6 or timerIFrames == 7 or timerIFrames == 8 or timerIFrames == 9 or timerIFrames == 10 or timerIFrames == 11 or timerIFrames == 12 or timerIFrames == 13 or timerIFrames == 14 or timerIFrames == 15 or timerIFrames == 16 or timerIFrames == 17 or timerIFrames == 21 or timerIFrames == 22 or timerIFrames == 23 or timerIFrames == 24 or timerIFrames == 25 or timerIFrames == 26 or timerIFrames == 27 or timerIFrames == 28 or timerIFrames == 29 or timerIFrames == 30 or timerIFrames == 31 or timerIFrames == 32 or timerIFrames == 33 or timerIFrames == 34 or timerIFrames == 35 or timerIFrames == 36 or timerIFrames == 37 or timerIFrames == 40 or timerIFrames == 41 or timerIFrames == 42 or timerIFrames == 43 or timerIFrames == 44 or timerIFrames == 45 or timerIFrames == 46 or timerIFrames == 47 or timerIFrames == 48 or timerIFrames == 49 or timerIFrames == 50 or timerIFrames == 51 or timerIFrames == 52 or timerIFrames == 53 or timerIFrames == 54 or timerIFrames == 55 or timerIFrames == 56 or timerIFrames == 57 or timerIFrames == 0 then
if anim == kick then
if mirrorshatttered == false then
if facingR == true then
kick:draw(spritesheet, x, y)
kickm:draw(spritesheetM, mirrorx, mirrory)
end
if facingL == true then
kick:draw(spritesheet, x, y, rotation, -1, 1, 64, 0)
kickm:draw(spritesheetM, mirrorx, mirrory, rotation, -1, 1, 64, 0)
end
end
if mirrorshatttered == true then
if facingR == true then
kick:draw(spritesheet, x, y)
end
if facingL == true then
kick:draw(spritesheet, x, y, rotation, -1, 1, 64, 0)
end
end
end
end

love.graphics.print('facedown', x - 20, y - 20)
love.graphics.print('faceup', x - 20, y - 30)
love.graphics.print('faceright', x - 20, y - 40)
love.graphics.print('faceleft', x - 20, y - 50)
love.graphics.print(facedown, x + 50, y - 20)
love.graphics.print(faceup, x + 50, y - 30)
love.graphics.print(faceright, x + 50, y - 40)
love.graphics.print(faceleft, x + 50, y - 50)
love.graphics.print(x, x - 20, y - 60)
love.graphics.print(y, x - 20, y - 70)
love.graphics.print(mirrorx, x - 20, y - 80)
love.graphics.print(mirrory, x - 20, y - 90)
--love.graphics.print(state, x - 20, y - 100)


if lives == 3 then
love.graphics.draw(Lifecount3, 50, 52)
end
if lives == 2 then
love.graphics.draw(Lifecount2, 50, 52)
end
if lives == 1 then
love.graphics.draw(Lifecount1, 50, 52)
end
if lives == 0 then
love.graphics.draw(gameover, 48, 52)
end
end)
end
KayleMaster
Party member
Posts: 234
Joined: Mon Aug 29, 2016 8:51 am

Re: Extreme error

Post by KayleMaster »

Hey, welcome to the forums!

It will be much easier for us if you just include a .love/.zip file in the post instead of copy pasting the code.
You can also embed code with the [ code ] tag which keeps indentation.
User avatar
CogentInvalid
Prole
Posts: 27
Joined: Sat Dec 14, 2013 12:15 am

Re: Extreme error

Post by CogentInvalid »

Your states (idle, rollingleft, rollingright, etc) should be strings, surrounded by quotes. Because they're not in quotes, Lua is treating them as variables, and unassigned variables all have the same value (nil).
TrevnadoYT
Prole
Posts: 2
Joined: Mon Oct 14, 2019 11:13 pm

Re: Extreme error

Post by TrevnadoYT »

CogentInvalid wrote: Mon Nov 11, 2019 6:05 am Your states (idle, rollingleft, rollingright, etc) should be strings, surrounded by quotes. Because they're not in quotes, Lua is treating them as variables, and unassigned variables all have the same value (nil).
Thank You, this was a real problem, thanks for fixing it. (redundancy)
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