What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Matip Brill
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Re: What's everyone working on? (tigsource inspired)

Post by Matip Brill »

Looks pretty interesting!
Dotmobo
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Re: What's everyone working on? (tigsource inspired)

Post by Dotmobo »

Hey guys, I'm working on my first game, a little action game with some cats. Love is amazing!

https://dotmobo.itch.io/the-legend-of-shifu
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nikneym
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Re: What's everyone working on? (tigsource inspired)

Post by nikneym »

Just a fun thing. Maybe Mr. Robot effect?

Takes a bunch of words and shows them in a fancy way. (like console screen)
https://github.com/nikneym/Love2D-Code-Screen

lucked
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Re: What's everyone working on? (tigsource inspired)

Post by lucked »

I'm working on the chess game, but with animation characters instead of regular pieces
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Jimanzium
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Re: What's everyone working on? (tigsource inspired)

Post by Jimanzium »

Still slowly working away on this one. A gameboy inspired 2D side-scrolling arcadey shooter about werewolves, hitmen and mobsters.

Dotmobo
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Re: What's everyone working on? (tigsource inspired)

Post by Dotmobo »

I made a little die and retry plateformer for the disc room game jam with love here:
https://dotmobo.itch.io/disc-room-escape
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Presented without context


Edit: Okay so you're not impressed. How about some more?


Don't make me double-post!!! :awesome:
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Krumpet
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Re: What's everyone working on? (tigsource inspired)

Post by Krumpet »

I'm new here so, hello! I'm working on a collection of retro clones. The usual suspects, Breakout, Space Invaders, Mario, Zelda, etc. as a way to learn LOVE and better understand techniques, tricks and best practices.

I started out with this course from edx.org which, speaking as a novice, is really well done. Of course, participants need to do the development along with the instructor. Downloading his code won't teach you nearly as much. Start from nothing and build along with the videos.

https://www.edx.org/course/cs50s-introd ... evelopment

This is my first attempt to build games. I work in marketing, but studied C++ for a couple years in college a long, long time ago in a state far, far away.

Looking forward to participating here!

Krumpet
katster
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Re: What's everyone working on? (tigsource inspired)

Post by katster »

Im Creating a game based on gravity and teleporation for my vocational class. Im new too lua and love and programming in general. I think i've earn the title of biggest noob on the site. i'll be taking my crown now.
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Gunroar:Cannon()
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Re: What's everyone working on? (tigsource inspired)

Post by Gunroar:Cannon() »

Sounds like a nice game with a unique concept though as for you're crown I think you a little to late for you're declaration. :3
me: I don't always code but when I do it's done flawlessly.
also me:

Code: Select all

 function Gunroar:Cannon()
    for x, enemy in ipairs(self.allEnemies) do
        self:Cannon(enemy)
    end
end

Code: Select all

Lua Error: [file Gunroar.lua]:18: C stack overflow
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