love.js standalone player

Discuss any ports of LÖVE to different platforms.
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ivan
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love.js standalone player

Post by ivan »

The standalone version of the love.js player allows you to run Love2D game on the web. This player is based on the previous work of Davidobot and Tanner Rogalsky using Emscripten.

Repository:
https://github.com/2dengine/love.js

Live demos:
https://2dengine.com/arena
https://2dengine.com/superchains
https://2dengine.com/collisions
https://2dengine.com/commando

What's new:
- Cleaned up the frontend
- Refactored the game.js file.
- Cookie consent dialog for GDPR compliance
- New and cool looking loading screen
- Fixed the cross-origin issue on Apache with a simple .htaccess file

Todo:
- Better memory allocation
gianmichele
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Re: love.js standalone player

Post by gianmichele »

This works incredibly well! I think it should be included as an official platform.
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ivan
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Re: love.js standalone player

Post by ivan »

Thank you. Most of the credit goes to Davidobot and Tenner.
Please note that there are some known issues in terms of the memory management so it's still not worthy of an official release. Perhaps love.js may take off in the future if more people get involved.
alejandroalzate
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Re: love.js standalone player

Post by alejandroalzate »

pleaseee we wanna an web port
take ur time but realase it
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ivan
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Re: love.js standalone player

Post by ivan »

alejandroalzate, the full source code is available in the repository mentioned above.
If you want to see more development and updates then please consider supporting Davidobot and Tanner.

...or help me out by supporting 2dengine and our games
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ivan
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Re: love.js standalone player

Post by ivan »

Just pushed another update to the player.
It now shows a red "X" symbol when an error occurs.
I have also addressed the Emscripten "Expected 'application/wasm'" issue using an .htaccess file
gianmichele
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Re: love.js standalone player

Post by gianmichele »

This is also nice for quick testing without a web server

https://servefolder.dev/
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ivan
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Re: love.js standalone player

Post by ivan »

Just pushed another update that forces compatibily mode on mobile devices.
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Popolon
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Re: love.js standalone player

Post by Popolon »

Thank you very much for you work.

I have the following error in firefox console (translated from my language version):

CanvasRenderingContext2D is obsolet Use tabs.captureTab API instead for extensions https://developer.mozilla.org/fr/docs/M ... captureTab

A round circle turn, but the application doesn't work.
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Popolon
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Re: love.js standalone player

Post by Popolon »

managed to make it work, under nginx, with the following rules in server{} section:

Code: Select all

  add_header Cross-Origin-Opener-Policy "same-origin";
  add_header Cross-Origin-Embedder-Policy "require-corp";
  add_header Set-Cookie "Path=/; HttpOnly; Secure";
Thanks a lot !!!!
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