Save the Pixels [Video Demo]

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beshr
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Save the Pixels [Video Demo]

Post by beshr »

Hi guys,

Just wanted to demo my first LÖVE game, I've been working on this for the past couple of weeks and I would appreciate any feedback :)

Updated video [July 7th]


Edit:
Downloadable .love file: http://d.pr/f/oO6m [Updated July 5th 2012]
Last edited by beshr on Sat Jul 07, 2012 8:33 am, edited 5 times in total.
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Robin
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Re: Save the Pixels [Video Demo]

Post by Robin »

Let me fix that for you:


Anyway, welcome! Your game looks nice. Why don't you upload a .love to the forums?
Help us help you: attach a .love.
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beshr
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Re: Save the Pixels [Video Demo]

Post by beshr »

Well, thank you Robin :)

I edited the first post to include the .love file.
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Robin
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Re: Save the Pixels [Video Demo]

Post by Robin »

It would be nice if you listed the controls, because they're not obvious at all. :(

It appears I skipped the introduction too fast.

---

Waa, it's pretty intense! I'm not really sure what to do with Q and U, how they work, and in the introduction for the third(?) level, you say zooming is with Z and X, while it's actually Z and C.
Last edited by Robin on Mon Jul 02, 2012 6:38 am, edited 1 time in total.
Help us help you: attach a .love.
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beshr
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Re: Save the Pixels [Video Demo]

Post by beshr »

Thanks Robin,

I actually didn't list them because I wanted you guys to discover them gradually in the game. I wanted to see if it makes sense or if players are going to be able to get it from the help text i wrote.

Anyway, here's the full list:

Help text:
- Space: Continue

Head:
- I: up
- J: left
- K: down
- L: right
- U: freeze in place

Tail:

- W: up
- A: left
- S: down
- D: right
- Q: freeze in place

Camera:
- Z: Zoom in
- C: Zoom out
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beshr
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Re: Save the Pixels [Video Demo]

Post by beshr »

Robin wrote:Waa, it's pretty intense! I'm not really sure what to do with Q and U, how they work, and in the introduction for the third(?) level, you say zooming is with Z and X, while it's actually Z and C.
Thanks :)

Well, U just holds the head in it's place, it basically just stops it from moving while it's pressed down. Q does the same for the tail. I'm planning on having some levels where you have to freeze the head (or the tail) and move with the other side to save some green pixels that are jammed in positions that are hard to reach.

And you're totally right about the zooming keys, will fix that now and reupload.

One note: I only made 6 levels and I was too lazy to show some "Game Over" message, so for now it's going to throw an error "level7.lua not found" or something it's going to reset to level 1.

Thanks again for the feedback :)
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beshr
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Re: Save the Pixels [Video Demo]

Post by beshr »

Would really love any feedback you guys have on the game.

You can download the .love file from the first post.

Thanks :)
Zeliarden
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Re: Save the Pixels [Video Demo]

Post by Zeliarden »

bug in löve 0.8.0 in windows 7? stops working on this line

Code: Select all

gameMusic = love.audio.newSource("sfx/nostalg2.mod","static")
I tried Boolsheet´s (beta?) build from this thread and that made it work viewtopic.php?f=4&t=9769

You insta die when you hit the walls sometimes
Gamepad support?
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bartbes
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Re: Save the Pixels [Video Demo]

Post by bartbes »

Zeliarden wrote:bug in löve 0.8.0 in windows 7? stops working on this line

Code: Select all

gameMusic = love.audio.newSource("sfx/nostalg2.mod","static")
There's been a few fixes since 0.8.0, and if it works with Boolsheet's build, it works with the current (repo) version.
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beshr
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Re: Save the Pixels [Video Demo]

Post by beshr »

Zeliarden wrote:bug in löve 0.8.0 in windows 7? stops working on this line

Code: Select all

gameMusic = love.audio.newSource("sfx/nostalg2.mod","static")
I tried Boolsheet´s (beta?) build from this thread and that made it work viewtopic.php?f=4&t=9769
Thank you for this. I'm actually doing development on a Mac so I didn't encounter this problem, but sure hope this release bug fix (in an official release) soon.
Zeliarden wrote:You insta die when you hit the walls sometimes
That's because if you keep hitting the wall. Maybe I should add some bounce effect for the pixel?
Zeliarden wrote:Gamepad support?
Sure, planning on that. Just trying to figure out a way to get that damn XBox 360 controller working on my Mac. I might just get a new one and get it over with.


Thanks for the feedback :)
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