## Love2D WebPlayer (WebGL)

Discuss any ports of LÖVE to different platforms.
zapaman
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### Re: Love2D WebPlayer (WebGL)

Technically,they don't need to use it! You just have to bundle your game with it and send it to them! Either or do what kongregate does, embedd the game window into an iFrame
Nixola
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### Re: Love2D WebPlayer (WebGL)

Well, the game should be a .swf or .flv file normally, so it's better asking before trying
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
li = love.image
lg = love.graphics
coffee
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### Re: Love2D WebPlayer (WebGL)

Nixola wrote:Well, the game should be a .swf or .flv file normally, so it's better asking before trying
Send a JS/HTML5 game to a game flash dedicated website? That's not natural!
Unless they host also JS games that don't seem the case.
Nixola why you don't get a free website with php capability and host there your game?

BTW .flv is usually the "flat" flash video extension so (interactive) games don't use it And .fla is the main source code that some flash game hosting could ask to implement their "ad" or "ladder" API's.
Nixola
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### Re: Love2D WebPlayer (WebGL)

One (and only one) of their games was a .flv file... Anyway, I already have a website with php capability, I'm trying to make Play! work there but the webplayer doesn't seem to have sounddatas...
EDIT: setPitch doesn't do anything and source:Stop() isn't implemented...
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
li = love.image
lg = love.graphics
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### Re: Love2D WebPlayer (WebGL)

Nixola wrote:

Code: Select all

notes.soundDatas[i] = love.sound.newSoundData( 22050, 44100, 16, 1)
ah sorry, webplayer cannot handle raw sound data yet, only sound files like .ogg .wav .mp3
e.g.

Code: Select all

local src = love.audio.newSource("data/powerup.wav","static")
...
src:stop()
src:rewind()
src:play()
Flashgames.it : the webplayer is the same license as löve (see github), so if they want they can do anything they like with it. i'd just appreciate being mentioned and getting some patches if they fix/extend it, but even that's optional. They might not be willing to use it, since it is webgl rather than flash, and making a game work isn't exactly automatic most of the time. They'll also need to get it to work on their own, since when i have time for webplayer, i want to spend it on making more löve api stuff work.
The file formats .swf and .flv are flash. Love2D WebPlayer cannot generate those, it uses javascript+webgl instead of flash.

---
zapaman wrote:@ ghoulsblade: I'm interested in doing some work on the WebPlayer, since I really see the potential in using Love for web games! Made a github account, going to fork the project and see what I can add/fix!
awesome, looking forward to it =)

---
coffee wrote:Nixola why you don't get a free website with php capability and host there your game?
no php needed. the php file in github was a contribution to generate the preload list automatically, i haven't even tested if it still works lately. just go with index.html from one of the game-subfolders instead and adjust the preload list.
love-android - gamejams
aeonofdiscord
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### Re: Love2D WebPlayer (WebGL)

Hola, comrades. This is a pretty cool thing right here!

I wrote a few lines to support graphics.setLineWidth and graphics.setBlendMode (after SiENcE kindly ported my LD24 game over here). Just sent a pull request over on the hub.
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### Re: Love2D WebPlayer (WebGL)

awesome, i'm away tomorrow, but will look into it when i get back =)
love-android - gamejams
SiENcE
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### Re: Love2D WebPlayer (WebGL)

aeonofdiscord wrote:Hola, comrades. This is a pretty cool thing right here!

I wrote a few lines to support graphics.setLineWidth and graphics.setBlendMode (after SiENcE kindly ported my LD24 game over here). Just sent a pull request over on the hub.

Cool!
Bannana97
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### Re: Love2D WebPlayer (WebGL)

Does this work with 0.8.0?