Isömap

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Saegor
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Isömap

Post by Saegor »

Hello everyone ! I'm proud to present you Isömap, a free (as in freedom) minimalistic vectorial amateur isometric 2.5D engine.

Github repository : https://github.com/Saegor/isomap

= Version 0.093 =
isomap-0.086.png
isomap-0.086.png (44.86 KiB) Viewed 20011 times
Features

HSL coloring mode
water transparency, blocks lighting and auto grass placement
help menu for commands ingame
new map syntax
new map rotation system !


Next to come

a map editor -- 10 %
new rotation system -- 90%
slopes -- 10%
menu -- 10%
particle system -- 10%
speed optimizations -- 40%
smoother/free movements -- 20%
peace on earth -- 15%

Commands

Right, Left > move X
Down, Up > move Y
S, D > move Z
E, R > change angle of view
T, Y > zoom
F > set angle/zoom to default
G > draw lights on/off
H > draw grid on/off
J > map rotation -90°
K > map rotation +90°

License

WTF Public License (about)

_
Attachments
isomap_0.093.love
(7.24 KiB) Downloaded 1006 times
isomap_0.089_win32.zip
(1.85 MiB) Downloaded 639 times
Last edited by Saegor on Sat Feb 16, 2013 12:45 pm, edited 174 times in total.
Current work : Isömap
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micha
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Re: Isomap 0.03 released

Post by micha »

Beautiful.
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VividReality
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Re: Isomap 0.03 released

Post by VividReality »

very nice! z support would be neat too :). I can't wait to try these out with it! http://opengameart.org/content/isometri ... tiles-nova
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Saegor
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Re: Isomap 0.03 released

Post by Saegor »

VividReality wrote:very nice! z support would be neat too :). I can't wait to try these out with it! http://opengameart.org/content/isometri ... tiles-nova
first version was using a part of this tileset ! ;)
isomap-0.01.love
(5.74 KiB) Downloaded 651 times
(thanks to kenney.nl of course, sorry there are no credits in this alpha version)
but my goal is to use no image for rendering (or just as an option)

z support wll coming soon (after some performance tweaks)

thanks micha and you (and others) for trying this release !

EDIT @ monsieur_h : i don't have any screen recorder nor online video posting account so... i post a screenshot :p
isomap.png
isomap.png (5.11 KiB) Viewed 21161 times
Last edited by Saegor on Wed Dec 05, 2012 8:20 am, edited 3 times in total.
Current work : Isömap
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monsieur_h
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Re: Isomap 0.03 released

Post by monsieur_h »

This is relevant to my interest, is asking to much to have you post a video? I'm not always on a computer with löve, and I can't wait to see that !
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Darky
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Re: Isomap 0.04 released

Post by Darky »

kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
http://darky-ben.fr/Xut my webcomic (french)
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Saegor
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Re: Isomap 0.04 released

Post by Saegor »

Darky wrote:kinda awesome,
do you plan to let the player move freely ? (without grid restriction)
I will try to implement this possibility near the end of the project, when i will have finished the whole isometric rendering engine because my competences in Lua are far too limited to maintain a non grid-locked world. if someone helps me with collision i will maybe add this free move feature early... ;)
Current work : Isömap
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monsieur_h
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Re: Isomap 0.04 released

Post by monsieur_h »

I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
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Saegor
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Re: Isomap 0.04 released

Post by Saegor »

monsieur_h wrote:I finally took time to try it. Very impressive, and you're iterating fast. When do you plan to release a "stable" version?
i learn Löve (and Lua) in the exclusive goal of making a non-violent vegan game so i will release every version of my engine in the same time i devellop a story and mechanisms for my own game. i plan to have a playable version in average a month and continue further devellopment trough more months again
Current work : Isömap
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micha
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Re: Isomap 0.05 released

Post by micha »

If you need any help with collision detection, send me a pm.
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