Decoda, a professional Lua IDE/debugger, is now open source

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slime
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Decoda, a professional Lua IDE/debugger, is now open source

Post by slime »

Decoda was created by the developers of Natural Selection 2 (which, incidentally, has all of its gameplay code written in Lua and publicly viewable and moddable.) Check it out! http://unknownworlds.com/blog/lua-ide-d ... en-source/
Last edited by slime on Fri Feb 15, 2013 12:26 am, edited 2 times in total.
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Ensayia
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Re: Professional Lua IDE, Decoda, is now open source

Post by Ensayia »

I would have to assume that this means it is now free? I've always wanted to try it out, I suppose it's worth it now.
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monsieur_h
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Re: Professional Lua IDE, Decoda, is now open source

Post by monsieur_h »

Thanks for the info. Gotta try it ASAP. Do you know if it's cross platform? wxWidget and most library seem to be so, but I did not try to build it on Linux yet.
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slime
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Re: Professional Lua IDE, Decoda, is now open source

Post by slime »

It's Windows-only right now, but I'd imagine it's only a matter of time before people attempt ports to OS X and Linux.
spectralcanine
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Re: Professional Lua IDE/debugger, Decoda, is now open sourc

Post by spectralcanine »

No 64bit. : (
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Taehl
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Re: Decoda, a professional Lua IDE/debugger, is now open sou

Post by Taehl »

So, how can this be used with Love2D? If I understand correctly, it needs to see lua.dll to attach its debugging hooks. However, love.exe doesn't have an external lua.dll...
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
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