Sega Columns Clone - (help checking colors)

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CR4SH3D
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Re: Sega Columns Clone - (help checking colors)

Post by CR4SH3D » Sat Sep 26, 2009 2:01 am

sorted it now :) http://qbz.codepad.org/luUcKorj works really well thanks
onto doing some graphics for it now i guess

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Jasoco
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Re: Sega Columns Clone - (help checking colors)

Post by Jasoco » Sat Sep 26, 2009 10:37 pm

I prefer Tetris, Lumines and Panel De Pon. Not in that order. Actually, Panel is probably number 1 for me. So reverse my order.

Panel De Pon is addictive. Don't know why. Tetris is a classic. And Lumines made me spend $300 on a PSP with a game at launch even though I now haven't used it for 4 years. Damn. Puzzle games can be really manipulative.

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CR4SH3D
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Re: Sega Columns Clone - (help checking colors)

Post by CR4SH3D » Tue Sep 29, 2009 7:09 am

Image

i meant to have a go at lumines, it did look really nice

im a little stuck at the moment, i need to get the movedown() function working, it moves the cubes up instead of down
it should check for a 0, then replace it with the value of the square above, and loop for the whole grid

anyone have any ideas?i thought that way would work

press 2, at the menu (i havent finished it yet)
  • J - Left
    K - Down
    L - Right
    I - Switch colors
also on a side note, im pretty sure you can use highscore tables on a server in lua, how do you keep the server details secure though? surely you need to put them in the sourcecode somewhere?

EDIT:
fixed it now :)
Attachments
QBZ.love
2 at menu to play
J/L - Left/Right
K - Down
I - Switch
(489.48 KiB) Downloaded 63 times
Last edited by CR4SH3D on Fri Oct 02, 2009 7:36 am, edited 3 times in total.

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F687/s
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Re: Sega Columns Clone - (help checking colors)

Post by F687/s » Tue Sep 29, 2009 2:48 pm

also on a side note, im pretty sure you can use highscore tables on a server in lua, how do you keep the server details secure though? surely you need to put them in the sourcecode somewhere?
I honestly don't think it's possible to make server-side ANYTHING in an open-source program truly secure; people will always find ways to h4xx0rz the system. Especially in a dynamic language.

Some things you COULD do, though:
* Use XML. Apparently it's supposed to solve all problems on earth and whatnot. ;-)
* Security through obscurity (see above).
* Distribute only compiled binaries, like cat-ting the .love file on to the .exe. Not the best solution, but...
* Change the high score format every release. Release every other day.
* Make a (required) user account system. Even though it isn't foolproof, at least it'll give you the power to Banhammer™ anyone who logs a high score of "over 9000!!".
* Local high-score tables. Even if it gets cracked, who really cares?

Hope this helps. It probably won't, but I hope it does.

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Robin
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Re: Sega Columns Clone - (help checking colors)

Post by Robin » Tue Sep 29, 2009 3:20 pm

F687/s wrote:Some things you COULD do, though:
(...)
* Local high-score tables. Even if it gets cracked, who really cares?
Only that last one will be somewhat effective: if you lie, you only lie to yourself.
Help us help you: attach a .love.

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athanazio
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Re: Sega Columns Clone - (help checking colors)

Post by athanazio » Tue Sep 29, 2009 3:32 pm

You could keep the scores in the server this could help, but as said before there is no 100%
with this you can get to 80% or something, and having users would help a lot.

also there are some good comments on the pulpcore framework page, related to TRY to make the high scores safe
http://www.interactivepulp.com/blog/200 ... no-problem

cheers
Nothing is simple but everything is possible.

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