Re: quadrant - Now on Greenlight!!!
Posted: Mon Oct 13, 2014 11:43 am
Music is nice,
I think once I played an untuned guitar once. It wasn't very nice.
I think once I played an untuned guitar once. It wasn't very nice.
Hey,Reenen wrote:I found it a bit unintuitive. Especially when you start to hide the middle box. Then as a user I am unsure if I should press the button for the middle (invisible) box or the small (visible) one.
I feel the concept is pretty decent (for me it reminds me actually of guitar hero and friends)...
My feeling is that it's OK until you start getting it wrong, then there is almost no chance of getting back. Which is really not a good thing, you want your players to be able to "get back on the horse" as it were. So it's a lot more like walking a tightrope than it is playing hopscotch.
You're right, song 1 is the easiest.Reenen wrote:My main suggestion is to never hide the box of the key I need to press, as it creates ambiguity.
Difficulty is not a problem (well it could be). It's fine if it's hard to execute, but you want to ensure the player totally understand what he needs to be doing constantly (even if it's hard). I didn't play enough to see many animations, and I understand part of the point is that the animations distract you.
If you keep it as hard as it is, it may be nice if I could change the song. You probably already have song 1 the easiest, and then song 2 is tougher, but it's nice to give the player early encouragement so he can finish 1 song at least. This gives the player the feeling he has accomplished something, and that he understands what the game is about.