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Re: GrandTheftLöve

Posted: Tue Jul 07, 2009 9:12 am
by bartbes
This is really becoming a good game! Btw, that debug output looks like a professional program, I like that!

Re: GrandTheftLöve

Posted: Tue Jul 07, 2009 8:06 pm
by Borsty
Alright, had some time today and got the raytracer finished, also added more sounds / music, added shadows!!! ( simple "blob" ones tho, but they look kick ass :ultrahappy: )

I think I'll be able to add the network stuff on the weekend :P

Anyway, here's a new release:
http://borsty.org/wp-content/uploads/20 ... beta4.love
( file is "too big" to upload it as an attachment :P )

Re: GrandTheftLöve

Posted: Tue Jul 07, 2009 9:37 pm
by Robin
Massive improvements! I hope you'll add sounds for walking on other things than grass, though ;). There are also some issues with drawing buildings over the player: even when they are to tall to get to, it seems like the player is standing on the roof. I guess this can be solved with using some magic on the drawing order?
This is really going somewhere. :D

Re: GrandTheftLöve

Posted: Tue Jul 07, 2009 10:00 pm
by Borsty
Yeah, the drawing order is still something I need to work on. I also got to redo my entity system and at the same time I can add some kind of effects system...
Anyway.. got late.. gotta get up early tomorrow D:

And about the sounds etc.. yeah, definatly :P

Re: GrandTheftLöve

Posted: Wed Jul 08, 2009 6:55 am
by bartbes
I just thought: "How are you going to do 3d collision checking with a 2d physics engine?" Either you have to write it yourself or create world per 'layer' (I just thought of that). Oh, and, come on, who can jump on buildings?!

Re: GrandTheftLöve

Posted: Wed Jul 08, 2009 7:05 am
by Robin
Mario?

Re: GrandTheftLöve

Posted: Wed Jul 08, 2009 6:46 pm
by Borsty
Collision and physics is all custom made.
Worked on the drawing order today... ran into some problems with lua's table.sort :/ Found out that the default table sort algorithm used by lua isn't a stable one ( simple quicksearch ), but found some kind of workaround.. Nonetheless the player isn't always opaque now.. looks fine and it's a good balance between speed and visual quality :nyu:

Looky:
Look who's hidin thar :D
Look who's hidin thar :D
rawr.jpg (224.23 KiB) Viewed 5470 times

Re: GrandTheftLöve

Posted: Wed Jul 08, 2009 7:37 pm
by Robin
Most excellent! :ultrahappy:

Re: GrandTheftLöve

Posted: Wed Jul 08, 2009 11:11 pm
by Borsty
Did some "benchmarking" with 31 more or less smart computer controled players and it works pretty good I think.

Here's some love for you :)
Also contains fall damage, and from now on it will cycle through all sound tracks and play them :)

Please post your fps and most important system specs like cpu, gpu, memory so I can see how well it performs :D

Re: GrandTheftLöve

Posted: Thu Jul 09, 2009 6:27 am
by Robin
First: before I could run the game, I had to set the fsaa to 0.

The FPS on my computer was 13/14. It's a fairly old laptop (well, not that old, but it was never meant for playing games). I'll give you more information on it, as soon as I found out. (I really have no clue what the specs of this thing are).

GTL is improving, I can't wait until you you make out of it. :D