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Re: GrandTheftLöve
Posted: Tue Jul 07, 2009 9:12 am
by bartbes
This is really becoming a good game! Btw, that debug output looks like a professional program, I like that!
Re: GrandTheftLöve
Posted: Tue Jul 07, 2009 8:06 pm
by Borsty
Alright, had some time today and got the raytracer finished, also added more sounds / music, added shadows!!! ( simple "blob" ones tho, but they look kick ass
)
I think I'll be able to add the network stuff on the weekend
Anyway, here's a new release:
http://borsty.org/wp-content/uploads/20 ... beta4.love
( file is "too big" to upload it as an attachment
)
Re: GrandTheftLöve
Posted: Tue Jul 07, 2009 9:37 pm
by Robin
Massive improvements! I hope you'll add sounds for walking on other things than grass, though
. There are also some issues with drawing buildings over the player: even when they are to tall to get to, it seems like the player is standing on the roof. I guess this can be solved with using some magic on the drawing order?
This is really going somewhere.
Re: GrandTheftLöve
Posted: Tue Jul 07, 2009 10:00 pm
by Borsty
Yeah, the drawing order is still something I need to work on. I also got to redo my entity system and at the same time I can add some kind of effects system...
Anyway.. got late.. gotta get up early tomorrow D:
And about the sounds etc.. yeah, definatly
Re: GrandTheftLöve
Posted: Wed Jul 08, 2009 6:55 am
by bartbes
I just thought: "How are you going to do 3d collision checking with a 2d physics engine?" Either you have to write it yourself or create world per 'layer' (I just thought of that). Oh, and, come on, who can jump on buildings?!
Re: GrandTheftLöve
Posted: Wed Jul 08, 2009 7:05 am
by Robin
Mario?
Re: GrandTheftLöve
Posted: Wed Jul 08, 2009 6:46 pm
by Borsty
Collision and physics is all custom made.
Worked on the drawing order today... ran into some problems with lua's table.sort :/ Found out that the default table sort algorithm used by lua isn't a stable one ( simple quicksearch ), but found some kind of workaround.. Nonetheless the player isn't always opaque now.. looks fine and it's a good balance between speed and visual quality
Looky:
- Look who's hidin thar :D
- rawr.jpg (224.23 KiB) Viewed 5470 times
Re: GrandTheftLöve
Posted: Wed Jul 08, 2009 7:37 pm
by Robin
Most excellent!
Re: GrandTheftLöve
Posted: Wed Jul 08, 2009 11:11 pm
by Borsty
Did some "benchmarking" with 31 more or less smart computer controled players and it works pretty good I think.
Here's some love for you
Also contains fall damage, and from now on it will cycle through all sound tracks and play them
Please post your fps and most important system specs like cpu, gpu, memory so I can see how well it performs
Re: GrandTheftLöve
Posted: Thu Jul 09, 2009 6:27 am
by Robin
First: before I could run the game, I had to set the fsaa to 0.
The FPS on my computer was 13/14. It's a fairly old laptop (well, not that old, but it was never meant for playing games). I'll give you more information on it, as soon as I found out. (I really have no clue what the specs of this thing are).
GTL is improving, I can't wait until you you make out of it.