Is love2d suitable for MMO game client?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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util
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Is love2d suitable for MMO game client?

Post by util »

I could not find information on any LOVE network module in the wiki.
Is there a proven solution for handling TCP-IP/WebSocket connections?
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Robin
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Re: Is love2d suitable for MMO game client?

Post by Robin »

In principle, yes.

LÖVE comes with luasocket, if that's what you mean.
Help us help you: attach a .love.
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miko
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Re: Is love2d suitable for MMO game client?

Post by miko »

util wrote:I could not find information on any LOVE network module in the wiki.
Is there a proven solution for handling TCP-IP/WebSocket connections?
Check out my example (for love 0.7) in this thread (using UDP):
viewtopic.php?f=3&t=3289&start=10#p33373
My lovely code lives at GitHub: http://github.com/miko/Love2d-samples
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