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Maze Thread

Posted: Wed Feb 27, 2013 9:38 pm
by Zer0
Just what it says.
I decided to rename the thread since it started to become more people posting stuff.
Animated Perfect Mazes.
http://web.comhem.se/~u39312158/backtracker
http://zer0problem.net/games (click the mazes then)
The clicks links are removed because of my friend who manages the site. (Not pointing fingers or anything but *points finger*)
My perfect maze algortihm ( non animated )
SCREENSHOTS:

Re: Autogenerated Perfect Maze

Posted: Wed Feb 27, 2013 11:12 pm
by Ref
Interesting!
Three questions:
1. Why use a thread? (I can't seem to make a second selection - thread already exists & kill doesn't seem to work.)
2. I get the same maze every time. (See that you have a shuffle function but ...)
3. How do I get the grid pattern to use with A-star?

Re: Autogenerated Perfect Maze

Posted: Thu Feb 28, 2013 6:00 am
by Zer0
Ref wrote:Interesting!
Three questions:
1. Why use a thread? (I can't seem to make a second selection - thread already exists & kill doesn't seem to work.)
otherwise it stops responding while generating the bigger one
and I created it for the purpose of generating bigger maps in a game I am making
Ref wrote:2. I get the same maze every time. (See that you have a shuffle function but ...)
that's odd... try adding math.randomseed(os.time()) not sure if I forgot that
Ref wrote:3. How do I get the grid pattern to use with A-star?
it's stored in the table map in main.lua (the one that love loads)

Re: Autogenerated Perfect Maze

Posted: Thu Feb 28, 2013 7:30 am
by Taehl
I wrote something very similar, once. But mine didn't do it in a thread - you could watch it spreading and drawing the whole thing.

Image

Tweaking the parameters, you can get things that look like circuits, coral, and other textures. Here's a .love of a variation - this one has more of a circuitry look. Warning: Drawing routine isn't optimized, and runs slower in 0.8.0 due to its points/lines/etc. being so damn slow.

Too bad I can't check yours out since it uses canvases.

Re: Autogenerated Perfect Maze

Posted: Thu Feb 28, 2013 8:55 am
by silver_hawk
I'm currently creating a dungeon generator, which also have a maze mode, I suspect it to be doon in a few weeks, if I got the time, but my mazes are somehow similary, but great work. These algortihmns are great for educational purposes. :ultrahappy:

Re: Autogenerated Perfect Maze

Posted: Thu Feb 28, 2013 9:07 am
by Jasoco
Yeah a while ago I had written a random dungeon maze generator for a Zelda style game I was going to make. Put it on the back burner for now but am fascinated by stuff like this.

Image

Re: Autogenerated Perfect Maze

Posted: Thu Feb 28, 2013 10:14 am
by Zer0
Jasoco wrote:Yeah a while ago I had written a random dungeon maze generator for a Zelda style game I was going to make. Put it on the back burner for now but am fascinated by stuff like this.

Image
that character is from Oracle of seasons and oracle of ages. I used to have both those games on my old GBC

Re: Autogenerated Perfect Maze

Posted: Thu Feb 28, 2013 10:39 am
by Robin
I like this kind of stuff. This is my take on it:
maze-anim.love
(802 Bytes) Downloaded 441 times
This could be cool for some kind of in-game loading screen.

Re: Autogenerated Perfect Maze

Posted: Thu Feb 28, 2013 11:52 am
by kikito
I'll contribute with a presentation that I didn't do myself, but it's awesome nevertheless:

"Algorithm" is not a four-letter word

Magic starts at slide 40. And then it goes up, and up.

Re: Autogenerated Perfect Maze

Posted: Thu Feb 28, 2013 12:38 pm
by micha
kikito wrote:I'll contribute with a presentation that I didn't do myself, but it's awesome nevertheless:

"Algorithm" is not a four-letter word

Magic starts at slide 40. And then it goes up, and up.
Thanks for sharing. Great presentation.