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Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 5:44 pm
by TechnoCat
com_1 wrote:Downloaded and Installed - "love-0.7.0-win-x86"
Try to run but fails. (pops up an error)

I'm the only one, or at someone too so the same problem ?
What error? And what version of Windows are you on?
Also, if you feel the error can't be resolved, grab the windows zip file.

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 5:51 pm
by bmelts
pygy: alright, try redownloading once more, then. This ought to actually fix it (it's rough trying to squash bugs I can't reproduce on my own computer...).

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 8:04 pm
by Chief
Works like a charm on Windows 7 64-bit, just saying! Pure awesomeness :crazy:

I downloaded the zip file and replaced my old Love folder.

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 9:01 pm
by pygy
Nope, it's still not working.

I'll try to build it by myself. Is there anything special I need to know?

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 9:12 pm
by thelinx
You'll need this

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 10:55 pm
by gxjones
The problem w/ the os x build has something to do with the build of freetype library using @rpath instead of @executable_path in it's dynamic loader stuff. You can reproduce the problem by removing the FreeType.framework from your /Library/Frameworks dir. The current build appears to look in Love.app/../Frameworks for FreeType but that's not the right place. You can actually run love from Love.app/Contents/MacOS and it'll work.

Hope this helps.

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 11:08 pm
by ZenX2
This is awesome!





* licks laptop screen *

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 11:19 pm
by bmelts
gxjones: trying that, I got old versions of the 0.7.0 release to crash, but the current .zip on bitbucket worked fine for me. Thus, I'm still at a loss as to what pygy's issue is now.

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 11:29 pm
by pygy
The latest one actually works (without any framework in /Library), I guess I had a previous build cached somewhere.

Meanwhile, I had built it from source, and it was working fine as long as the Typekit framework was in /Library, but not otherwise (launched from the GUI or from the command line).

Re: LÖVE 0.7.0 Game Slave released

Posted: Mon Dec 06, 2010 11:50 pm
by gxjones
anjo & pygy: yea went back and redownloaded and it's working now w/o any frameworks in /Library. Must've been cached...