Scaling & Bilinear filter
Posted: Sun Nov 09, 2008 7:32 pm
Hi,
I'm currently playing around with Löve as I'm looking for something new for my future little game. So far it's great !
Quick question though : is there a way to choose the scale filter used ? Right now if you scale an image or an animation, it's smoothed, which I don't want.
Second question : is there a way to scale the global scene ? Like, for example, rendering everything to an image, scale this image and display it ?
My game is a tiny pixel-shooter and I'd like to add a 2x & 4x size option (to give you an idea, a character is 13 pixels tall at max).
Thanks
Tom
I'm currently playing around with Löve as I'm looking for something new for my future little game. So far it's great !
Quick question though : is there a way to choose the scale filter used ? Right now if you scale an image or an animation, it's smoothed, which I don't want.
Second question : is there a way to scale the global scene ? Like, for example, rendering everything to an image, scale this image and display it ?
My game is a tiny pixel-shooter and I'd like to add a 2x & 4x size option (to give you an idea, a character is 13 pixels tall at max).
Thanks
Tom