Militia Defense (2009-07-17)
Posted: Fri Jan 09, 2009 7:43 pm
I've implemented a lot of you guys' suggestions and I think it's to a point where my main concerns are balance and content.
Once I'm comfortable with unit strengths and prices, I will make 35 more waves and I may go ahead and make infinite play a game option after that.
Hotkeys:
1-4 to purchase units
U to upgrade selected unit
TAB cycles through all placed units
Esc cancels placement and pauses the game (brings up the game menu)
The original, uncompressed sound pack can be found here:
http://tyranny.ckt.net/sounds.zip
The license allows for use in any project, commercial or otherwise with nothing more than attribution.
2009-02-15
--Replaced old sounds with new, truly free sounds (Creative Commons Attribution 3.0 Unported License http://creativecommons.org/licenses/by/3.0/)
--Added a garbage collector in update to flush stale enemies -- Fixed again
2009-03-12
--Many packaging improvements (readme.txt, license.txt), upgraded unit graphics, by qubodup
--Sound toggle works
--Arbitrary gore rotation for great justice
2009-04-13
--Added Osuf's camera library to fix my tyrannical resolution nonsense.
--Tweaked prices, damages, and rewards to increase difficulty.
2009-07-17
--Tweaked prices, damages, and rewards to slightly decrease difficulty
Nothing major, just figured I'd revisit this and try to make it a little more balanced.
Once I'm comfortable with unit strengths and prices, I will make 35 more waves and I may go ahead and make infinite play a game option after that.
Hotkeys:
1-4 to purchase units
U to upgrade selected unit
TAB cycles through all placed units
Esc cancels placement and pauses the game (brings up the game menu)
The original, uncompressed sound pack can be found here:
http://tyranny.ckt.net/sounds.zip
The license allows for use in any project, commercial or otherwise with nothing more than attribution.
2009-02-15
--Replaced old sounds with new, truly free sounds (Creative Commons Attribution 3.0 Unported License http://creativecommons.org/licenses/by/3.0/)
--Added a garbage collector in update to flush stale enemies -- Fixed again
2009-03-12
--Many packaging improvements (readme.txt, license.txt), upgraded unit graphics, by qubodup
--Sound toggle works
--Arbitrary gore rotation for great justice
2009-04-13
--Added Osuf's camera library to fix my tyrannical resolution nonsense.
--Tweaked prices, damages, and rewards to increase difficulty.
2009-07-17
--Tweaked prices, damages, and rewards to slightly decrease difficulty
Nothing major, just figured I'd revisit this and try to make it a little more balanced.