Vapor - LÖVE Distribution Client

Showcase your libraries, tools and other projects that help your fellow love users.
Post Reply
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Vapor - LÖVE Distribution Client

Post by josefnpat »

Image
Vapor - LÖVE Distribution Client

Any questions, bug repots or feature requets? (I know you've got some!)

CHECK VAPOR OUT ON GITHUB!
http://github.com/josefnpat/vapor

DOWNLOAD CURRENT VERSION
RELEASES
Last edited by josefnpat on Tue Aug 06, 2013 4:01 pm, edited 13 times in total.
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: Vapor - LÖVE Distribution Client

Post by raidho36 »

I see it as a really good tool for distribution, since it makes it all as easy as clicking a button. It really improves chances your game will be installed and played, since many people sometimes won't even bother downloading if they think the game isn't worth even that kind of effort, which is seems to be the case for many small games.

I have a complaint that the networking works in syncrhonous mode, so while stuff is loading the client just hangs. I have lousy internet connection right now (it can't be stable with wireless) and 99% of the time the client would be suspended in "grayed-out" mode (in Windows, so it will with any other OS) and I don't even get a chance to push any button.
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Vapor - LÖVE Distribution Client

Post by josefnpat »

I'm glad you like it!
raidho36 wrote:I have a complaint that the networking works in syncrhonous mode, so while stuff is loading the client just hangs. I have lousy internet connection right now (it can't be stable with wireless) and 99% of the time the client would be suspended in "grayed-out" mode (in Windows, so it will with any other OS) and I don't even get a chance to push any button.
This was a one-night project, so I wasn't able to spend enough time writing the download to be non-blocking (via threading) along with download progress and such. It's currently in the issue queue as #1.

edit:

ImageImageImage

Added Mari0 with Maurice's permission.

The games properly sort now, but you only need to restart the client to be able to play Mari0!

edit: 10:17 <Lyra> non-whole number scaling, aaaah
edit: and ortho robot with 0.8.0 fix
edit: SimonLarson is rocking the vapor now!
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: Vapor - LÖVE Distribution Client

Post by raidho36 »

Do you think you can create an online repository for LÖVE games backend? That is, a source from which Vapor would update it's list, and preferably a storage of said games in case official website download link is unavailable.
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Vapor - LÖVE Distribution Client

Post by josefnpat »

raidho36 wrote:Do you think you can create an online repository for LÖVE games backend? That is, a source from which Vapor would update it's list, and preferably a storage of said games in case official website download link is unavailable.
That was suggested earlier in the IRC channels.

If this takes off, I will create a drupal system that will do just that! https://github.com/josefnpat/vapor/issues/7
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
Ensayia
Party member
Posts: 399
Joined: Sat Jun 12, 2010 7:57 pm

Re: Vapor - LÖVE Distribution Client

Post by Ensayia »

Do you think something like Whipser would be a good candidate for this? It's not a game, but it was made with LOVE.
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Vapor - LÖVE Distribution Client

Post by josefnpat »

Ensayia wrote:Do you think something like Whipser would be a good candidate for this? It's not a game, but it was made with LOVE.
So long as there is a server up for it to connect to, I don't see why not. At a later time, we could add tags and such for games and utilites.
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
pauljessup
Party member
Posts: 189
Joined: Wed Jul 03, 2013 4:06 am

Re: Vapor - LÖVE Distribution Client

Post by pauljessup »

Rock on.

Also, I've done a lot of work with Drupal professionally, and it would be perfect for this sort of thing. Could also add in UberCart for Love games that are commercial.

(I'm working on a commercial game right now with it myself...)
User avatar
qaisjp
Party member
Posts: 491
Joined: Tue Sep 04, 2012 10:49 am
Location: United Kingdom
Contact:

Re: Vapor - LÖVE Distribution Client

Post by qaisjp »

very interesting. i'll be star-ing and watching your repo the minute some people stop ddosing github.
Lua is not an acronym.
User avatar
Davidobot
Party member
Posts: 1213
Joined: Sat Mar 31, 2012 5:18 am
Location: Cambridge, UK
Contact:

Re: Vapor - LÖVE Distribution Client

Post by Davidobot »

Could this, maybe, become a sort of love-only game distribution platform similar to steam?
My projects: Raycaster, love.js v11.3 port
itch page: link
My website: link
My library: LovelyMoon
Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests