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Re: [LD31] GridCars

Posted: Fri Dec 12, 2014 6:36 pm
by Doctory
im experiencing some kind of problem
when i try to connect to the server, the menu is gone but the logo is still there and i dont see the map nor the chat
edit: seems to be a server issue, i joined

Re: [LD31] GridCars

Posted: Sat Dec 13, 2014 8:03 am
by Germanunkol
Sounds like you might be using an older version?
The newest version should display a "connecting" message and then stop trying to connect after a while (usually happens when you mistype the address).

Re: [LD31] GridCars

Posted: Mon Dec 22, 2014 8:11 am
by Germanunkol
We created an IndieDB for GridCars, and added two more Maps on the dedicated server.
Newest version, as always, under: http://germanunkol.de/gridcars/

Re: [LD31] GridCars

Posted: Sun Dec 28, 2014 2:22 pm
by Germanunkol
Added a tutorial on how to make custom maps for GridCars:
http://www.indiedb.com/games/gridcars/t ... ustom-maps

Re: [LD31] GridCars

Posted: Sun Jan 11, 2015 5:36 pm
by Germanunkol
Update: Download:
Get the binaries and .love files at: http://germanunkol.de/gridcars/

Follow us on IndieDB for updates!

Re: [LD31] GridCars

Posted: Sun Jan 11, 2015 6:53 pm
by davisdude
This is a really great project! I'll have to look into this some more when I get some more time. :)

Re: [LD31] GridCars

Posted: Mon Jan 12, 2015 6:28 pm
by Germanunkol
Thanks!

I'm still thinking about how we can get a 16-player game going... I'd love to try this with more than 10 players.
I really think this would work with 64 players at once - I just don't know where to get that many people at once :P

Re: [LD31] GridCars

Posted: Mon Jan 12, 2015 6:31 pm
by Doctory
Germanunkol wrote:[...]I just don't know where to get that many people at once :P
lovers, unite! :D
EDIT: theres a bug if you set the width or height too low (100 in my case) its errors

Re: [LD31] GridCars

Posted: Mon Jan 12, 2015 6:54 pm
by Germanunkol
Doctory wrote: EDIT: theres a bug if you set the width or height too low (100 in my case) its errors
Thanks - I'll add guards to not allow that. I never figured anyone would like to have a window smaller than 100 pixels in width - we actually added the function because everyone was asking for a larger window and fullscreen mode :D

Re: [LD31] GridCars

Posted: Sat Jan 09, 2016 11:27 pm
by pgimeno
Great Racetrack implementation! I've played this with pencil and paper :nyu: It was so nice to see it implemented in LÖVE. And the idea of using a network to compete with other players worldwide in real time is awesome!

Apparently, though, the main directory server is not working. I set up an AffairMainServer on my hosting to work around that problem, but then I realized that there's no configuration option to set the directory server's URL; it has to be edited in main.lua and dedicated.lua. Would it be possible to add a configuration option for the main directory server? And to get the normal server back up, since it's there anyway? (maybe its just a permissions issue)

(hope Jasoco doesn't hit me for bumping an old thread) :cool: