[LD 34] Antibounce

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TurtleP
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[LD 34] Antibounce

Post by TurtleP » Tue Dec 15, 2015 4:44 am

Hello Lövers!

My game for Ludum Dare 34 is called Antibounce. You play as an infinitely bouncing ball attempting to collect coins and avoid spikes. Gravity will also shift periodically. Not much can be said other than that. I made it in about half a day or a bit longer and finished just before the compo but I decided the Jam is still best for me as this is only my second Dare. I hope you guys enjoy it!

Image

Criticism is also welcome! Also an Android release is in the works that has overall better gameplay management.

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kbmonkey
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Re: [LD 34] Antibounce

Post by kbmonkey » Wed Dec 16, 2015 6:54 am

Good game TurtleP :)

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qubodup
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Re: [LD 34] Antibounce

Post by qubodup » Thu Dec 17, 2015 3:48 am

Nice and mean. :)


https://youtu.be/XP7edHrnpIY

Progress is too slow I think, makes you not want to keep trying after death and the loop has a bump, you can calculate the exact loop point to cut so it's not noticeable.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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TurtleP
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Re: [LD 34] Antibounce

Post by TurtleP » Thu Dec 17, 2015 4:54 pm

Thanks guys!

I'm working on a post-jam version, so if you want me to post that here (it's pretty much done I just need to adjust the pacing perhaps and some other minor things) I will.

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